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Showing posts with label Friday the 13th. Show all posts
Showing posts with label Friday the 13th. Show all posts

Wednesday, October 30, 2013

Collection Update: NES Friday the Thirteenth Jason Action Figure Comic Con 2013 Exclusive

 If you've read our blog before it's probably obvious that our regular writers enjoy the NES Friday the 13th game, perhaps more than just about anyone else. We've reviewed the game and it's hack September the 27th and play them on a fairly regular basis. So when we heard the announcement that Neca was making a specialty Jason figure based on the NES release, delightfully inaccurate color palette intact,  we were naturally insanely excited. Unfortunately we're pretty far away from California, and couldn't really justify a trip there for a single awesome action figure (Naturally there are other things at Comic Con that would be awesome too but that's irrelevant to this story) Luckily Richard has an acquaintance that was going and was willing to pick them up for us. So a few days after Comic Con this handsome guy arrived in MN:

Obviously this isn't strictly a new collection addition since we've had him since August, but he's seasonally appropriate and certainly a cool rarity. Neca really did a fantastic job with this figure from a fangirl point of view. First up we've got the box:

I really like the NECA seal of quality

 The front of the box is a  pretty fantastic replica of the Original NES box with some obvious changes like the Comic Con logo, and replacing the Nintendo seal of quality.

The back of the box:

The back is less accurate to the game box than the front, but still extols Jason's many virtues. Since this is a collector's figure this also has a snazzy viewing window and inner flap:

That text should be on a stark black background but I enjoy the 8-bit cabin
 This is one of my favorite display boxes for any figure, the cabin background and on screen display graphics are just aces. Though you're not fooling anyone Neca, we know that's Mark. Also, while I feel that the "You and your friends are dead." text really belongs on the appropriate stark black background so you can really channel the nostalgic feelings of failure most of us associate with this game. The lake cabin is very visual appealing. But this is a figure not a box so we should explore what's in this fantastic packaging.

Here's Jason:


 Jason comes packaged with his trademark extra large machete and an axe, both of which glow in the dark for extra fun. I'm a little upset about the axe, in the game the axe is very short and looks more like a hairbrush. I would have much preferred the hair brush axe or just a tiny hair brush, that would have been ideal actually. His mask also glows in the dark (as do his feet and hands) and is removable:

Jason with all his accessories.

He never takes his mask off in game, but since Neca based this figure on their Friday the 13th part III figure they just used the same face. Here's a comparison shot*:


So now we know Jason looks cool, but what about the action portion of his action figure status, you may ask? Well he doesn't have a lot of points of articulation but he gets the job done but he's a pretty good poser we took a few shots with him and our other action figures:

Falling asleep while on Special ops at Camp Crystal lake was a bad idea Snake


The power of love and Justice is no match for the power of vengeful fury

Overall NES Jason is pretty cool. Sure he's basically a clone of Neca's Jason from Friday the 13th part III with glow in the dark parts, and a very purplish blue color scheme, but that color scheme matters when you love the NES game like we do.



~Stephanie

*Friday the13th III Jason figure image from http://www.basementoftatlock.com/

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Saturday, October 26, 2013

Top Ten Scariest Video Game Monsters and Villains

Continuing in the Halloween spirit we're rehashing another old,  but seasonally appropriate post:

Video games have an opportunity to provide us with horror in ways that television and film can not. A video game puts us in control. We decide our fate and we're the ones that need to figure out how to escape a deadly nightmare. Sometimes control is good and sometimes it's terrifying to literally have the power of life and death in these game worlds. On these twisted journeys through nightmares we will find monsters and villains of course, but some leave more of an impression than others.  That in mind we have compiled this list. For one reason or another, I believe that these characters have something to offer a true horror fan, even if sometimes you have to dig deep to see it. After all, horror is nothing without imagination.
The Top Ten Scariest Video Game Monsters and Villians of All Time

10. The W Star (Drahkken, SNES)


So to claim anything scary can happen in this particular title may seem odd at first, but there are a few moments that are noteworthy at least to nerds as big as we are. Drahkken is an old RPG from the early nineties which tried to utilize a three-dimensional, first person environment. It couldn't be called successful implementation (at least not in the SNES port) but did make the game unique for it's time. One aspect of the game was time change, days passed more or less normally as you were playing.  As with so many  frightening events, nightfall hit is when the terror strikes. The player would notice the many stars in the sky, shining quite brightly. As you trek forward you may notice a W-shaped set of stars in the sky,
The Monster itself
looking much like our earthly constellation of Cassiopeia. Thinking nothing of it, you continue on, when suddenly, those stars start to move, flapping up and down like a crazed bird while an eerie downward scale plays. Then suddenly you hear a loud, low "boom," and the whole world stops of a second. Then a flying creature with a skulllike head comes careening out of the sky and attacks. You inevitably think "What the
HELL is that?!" and proceed to fight this thing, hoping you're leveled up enough to take it on. This occurance actually happens with multiple sets of stars in this game bringing out different monsters.The first time we saw this though was with this set, earning the name we gave it, the W Star.  While the monster itself is certainly horror material (for 1991 anyway)  but the really element of terror comes from how bizarre and unexpected it is. Who expects the sky itself to attack you?

9. The Cyberdemon (DOOM, PC)


One of the greatest first-person bosses of all time in arguably the greatest first person shooter of all time. The Cyberdemon's level starts off with a warning, as you first enter his level their are dead Barons of Hell chained up on the wall (which, before this point your hapless space marine assumes are the baddest thing on two legs). Once you open one of the four doors leading to the exterior of his arena-like stage, and see the flaming skulls known as lost souls. Inevitably, you will sneer at this relatively simple and weak monster, and take it out with your shotgun. However, upon the first shot of your rifle ringing out into the air, you'll hear a staggering and terrifying roar from an unknown source, followed by an unknown "crash-BOOM!" sound which continuously repeats. You realize something else is here with you. And it is big. And it is coming for you. This is Cyberdemon making his presence known to you. What will likely happen next is that you will step out into the open area, turn a corner or two, and in the distance you'll see something. "What is - " will likely be all you have time to think before a missle comes flying right into your face, instantly splattering you all over Hell's floor. Although it's hard to get close enough for a look, the Cyberdemon gets his name from the steel, cybernetic right leg he sports and the rocket launcher inexplicably grafted on to his left arm. The rest of this towering hell beast includes a hooved left leg, huge black horns on the sides of his head, and all kinds of red, bloody wires sticking in and out of him. It's not good enough that all of Hell is trying to tear you apart, but now they're using cybernetic technology to do it with. What makes the Cyberdemon so terrifying is that he's incredibly large, incredibly strong, and is equipped with a one hit kill with unlimited ammo. Technically if you have 200% health, Doom Guy might take the first hit, but it's not a guarantee. Only experienced players can go toe-to-toe with this behemoth, most of you will have to run for you life, taking it whatever shots become available to you. The goat-legged Cyberdemon's discouraging endurance, terrifying attack power and horrifying looks give him a sure position among scariest video game monsters.

8. Michael Myers (Halloween, Atari 2600)


It might seem laughably improbable that an Atari game could do anything in the way of scaring you, but read on. In this game, you wander a house which is a series of  seemingly endless hallways, taking children to the safe rooms and looking for a weapon. Meanwhile, every time you enter a room (other than safe rooms) within seconds you'll be confronted by Michael Myers, with an Atari-appropriate version of the classic Halloween theme playing during his screen time, "Dee doo doo dee doo doo dee doo dee doo dee doo doo dee doo doo..." as the collection of pixels known as Michael Myers stalks towards you in a constant stabbing motion with the four or five white pixels that make up his "knife." If he gets you, you'll enjoy a rather humorous animation of your female character running frantically with her head cut off, red dots spewing from her neck. Michael will also decapitate the children if you let him, and I do mean "if you let him," as the game allows you to grab onto the children to take them to safe rooms for points, but you may also decide to use them as bait, as Michael seems more interested in killing them rather than you. So at first this isn't scary, just silly. But as levels progress, and you continue to stab Myers with the black knife, which for some reason you can only use once and then have to seek it out again, he gets faster and most aggressive until soon, you can barely outrun him. What's worse is that you'll enter rooms with faulty "wiring" causing the screen to flash from normal to pitch black while Michael's in the room with you. "Oh God, where am I?" you'll wonder and you hope to have run past the derranged mad man, only to find yourself headless once the lights come back on. With time, Michael Myers will make this one of your most stressful experiences in gaming.

7. Mr. Graves (Haunted House, Atari 2600) 


 Another Atari release. This time, you are in as the name suggests, a haunted house, trying to escape with all of the pieces of the urn of Mr. Graves. You enter the dead man's mansion and wander around, your character only being a part of eyes. You hit the button to light a match which will give you a small orb of visibility. Only with the match lit can you find items and realistically navigate the black squares and lines that make up this house.  There are a few enemies like an errant bat or two, but they're fairly easy to navigate around. So so far it's not very scary. However when entering certain floors, you may hear a noise which could be either thunder or wind. Then suddenly, the ghost of Mr. Graves appears and he blows out your match, leaving you essentially blind and helpless as he chases you down. Sure, he may look like one of those sheet-wearing ghosts from the cartoons, but this guy's not playing around. Something about the speed and frantically waving arms of this character gets you all high strung and desperate to escape. Should Mr. Graves, or any of his buddies such as the bat or spider touch you, your little eyes will violently roll around as thunder and lightning strike, costing you one life. This game is considered to be a classic and even prompted a remake on the Wii under the same name (which is somehow less frighting even with 2 years of technological advances.

6. Jason (Friday the 13th, NES) 


The Hockey Masked killer we all know and love naturally got his own video game back in the day. However it wasn't exactly the greatest piece of media you could own. That being said One thing this title has going for it, is it's undeniable ability to give you a cheap scare. The main idea was that you wander camp Crystal Lake, killing zombies, wolves, bats, and birds until an alarm sounds, indicating that Jason is attacking either the campers or a fellow counselor. You check the map to see which cabin was in distress and race to the location before time runs out. Upon reaching the cabin, the inhabitant(s) thank you for coming, and you search the cabin in pseudo-3D mode. This is where the scare takes place. As you turn corners and advanced forward, eerie but calm music would play as you found a lot of corners and spaces. Then without warning Jason appears before you. A loud and horrifying noise blares while Jason, tries to punch, slice, or axe you to death. You use whatever projectile you have to try and defeat him while dodging his attacks, repeating this entire process until he's gone. But Jason doesn't only appear in cabins. Without warning, you can be walking along the dirt road, totally care-free (as the zombies are annoying but far from scary), and them BAM - it's Jason! Hurling axes at you will sporting his baby blue hockey mask and purple jogging suit. Jason is also sometimes randomly in a cabin that isn't even inhabited. These random appearances are actually sort of the genius as being attacked totally out of the blue is something even modern games miss. Even if he looks silly, Jason IS very unpredictable and can get the jump on you like he did so many randy teenagers in his classic films. This game will never be noted for it's quality but is noted for its intense difficulty. Taking down Jason is a slow, methodical process that spans three stressful "days" and will likely be fruitless to you in the end.

YOU AND YOUR FRIENDS ARE DEAD. GAME OVER.

5. Nemesis (Resident Evil III, Playstation) 


Resident Evil III eschews some of the main mechanics in there series. Instead of slowly peeking down dark hallways in the hopes of taking out your zombies before they get close enough to rip a few chunks out of your flesh, you spend the entire game running for your life. In essence, as you play through this game, you are constantly being stalked by Nemesis, a mutated version of Tyrant, or in other words, a really big, really powerful zombie. However, unlike Tyrant, Nemesis doesn't simply rely on brute strength, he has a rocket launcher with an endless supply of rockets. We really do mean constantly being stalked. You never get a respite (other than the safe save rooms), at every point in the game you're essentially running from him, and he's never too far away. He'll burst through doors and crash through walls to get to you, all the while never quickening his step beyond a walk. There's nothing like the feeling of constantly being chased, and Nemesis will never allow you a moment of ease, making him a high ranking monster in the video game world. The fact that he's a huge, lumbering pile of rotted flesh helps as well.

4. Sae (Fatal Frame II, Playstation 2) 



All of the Fatal Frame series is absolutely terrifying.  The concept of Fatal Frame is that you are attacked by ghosts and aparitions, but you cannot attack them, merely snap pictures of them to harm them. It sounds a little silly but it's absolutely terrifying. Fatal Frame II takes things up a notch. So you take the powerlessness of that situation, tack on the detail of not having even your camera, and then include a demonic ghost child which will kill you instantly with just a touch, you've got yourself a game that even a hardcore horror fan isn't necessarily eager to try and tackle. You're in a labrynthine area full of dead ends and little hope and Sae, an evil 15 year old girl who was murdered as an act of ritual sacrifice, stalks you while eliciting horrifying laughs and a exhibiting a taste for death. Go ahead, run into a different room and close the door behind you. Sae will open it up and follow you right in there. Hide in a closet, hope for the best, but if she thinks he knows where you are, she'll open that door right up. In the split second opportunity you'll have to run, you'd better hope you don't find a dead end, or you will indeed be finished. You can't kill her, you can't hurt her, you can only run. In most instances that's just delaying the inevitable.

3. Piggsy (Manhunt, Playstation 2)

 "Holy Shit!" is probably the first thing you'll say when you face this Pig Skin wearing miscreant at the end of Manhunt. You get the Leatherface experience with this character in slightly different packaging. Piggsy is a crazed, naked man who wears a pig's head as a mask, starring in many snuff films by Lionel Starkweather, an ex direction who essentially owns the city of Carcer. If his unsettling appearance weren't enough, as you'll find while you're walking down the seemingly quiet hallway of a dilapidated attic-like area of Starkweather's mansion, Piggsy also carries a loud, powerful and remarkably loud  chainsaw. He introduces himself and his favorite toy running right at you from behind a corner, revving it up while screaming at you. Again, "Holy shit!"  This obese man somehow manages to give you a frantic and brain-scrambling chase, the chainsaw roaring hungrily for your blood. With luck you'll find a shadowed area to hide in, while Piggsy stands just a few feet in front of you, searching the area as the motor of his massive-bladed chainsaw idles, intimidatingly. Piggsy is surprisingly smart for someone who looks like he'd be too dumb to be in Deliverance, he tries trick you into dashing out into the open by revving up the chainsaw once again, even if he doesn't actually know where you are. If you're patient and quiet, he'll lumber away to search elsewhere. You'll spend the first several moments of this time paralyzed with fear. When you can blink again, you may inch out of your hiding spot and take the nearby glass shard, trying to see if you can spot the location of the chainsaw-wielding maniac in the distance. You'll turn slightly, looking in a difference, direction, completely unaware than Piggsy has once again caught side of you from another angle until that saw revs up again and he charges you. As your brain and hands freeze in horror, you hope your mental capacity return in just enough enough for you to hold down that run button and get the hell out of there....

2. Pyramid Head (Silent Hill 2, Playstation 2)

 Pyramid head is easily one of the all time iconic video game villains, and also one of the most frightening. Admittedly, fans of this guy can prove to be irksome, especially if they are mainly familiar with the movie version of him. And sure, at times he may seem a bit overrated, but anyone who's played Silent Hill 2 knows that he didn't get his reputation for nothing. This bizarre character wields a huge knife that's so heavy, even he must drag it behind him. Sure, he may be slow, but if that knife does hit you...that's it. It's over. Not only that, but he follows you for the entirety of the game, the very embodiment of punishment. You may call him Pyramid Head, you may call him Crimson Pyramid, but you could also accurately call him the Executioner. No matter where you go, he's waiting for you, an unstoppable wraith hell bent on making you pay for your sins. The giant pyramid which makes up what you know to be his head conceals intentions and thought in a fortess of mystery, as he slowly approaches to put you down for all time. Encountering him in a tight space is the stuff of nightmares, and naturally is the way in which you will most often meet him. The battle you have with him early in the game in the stairwell will have you in a death grip of stress, as you are always no more than a foot or two out of the reach of his Great Knife, vieing for any position that may or may not be available. You'll put clip after clip of bullets in his head before he finally retreats, waiting to confront you again at a later time. And that's the truly horrifying part about Pyramid head. It's not so much having to see or fight him. It's that you KNOW he's going to come back. But you won't know where, and you won't know when.

1. Sinistar (Sinistar, Arcade Coin-Op) 


 "Run, Coward! Run Run Run!" There's only one thing worse than a giant, interstellar juggernaut chasing you down and hell bent on catching and devouring you. It's hearing him tell you about it. Yes, Sinistar is the original badass of the video game world and with good reason. Never before had a video game villain had such personality and such charisma while being so unstoppable. The idea of Sinistar is that aliens are working to build a huge monster known as the Sinistar, a demonic face among a circular border which flies powerfully and without inhibition throughout the universe. To destroy this beast, you must take your tiny ship and shoot planetoids to mine crystals to make Sinibombs, made from the same crystals which are used to build Sinistar, himself. There is no time to fool around. The sounds of Sinistar's construction act as a ticking clock of sorts as you race to be ready for the monster once he is completed. "Beware, I live!" exclaims Sinistar from somewhere deep in space as he announces his own completion. You pray that you have enough bombs to smash the Sinistar as you race away, Sinistar hot in pursuit. "I hunger, coward!" He shouts, revealing his intentions. "Run, coward!" As the huge monster comes closer, you shoot off all of your Sinibombs. You hear his terrifying screams as the bombs connect. He has taken damage but a moment later you come to the heart-sinking realization that not all of the bombs connected, having been intercepted by planetoids and smaller aliens. And now Sinistar is after you, chasing you down with no distraction, no diversion, and no mercy, knocking planetoids out of his way as if they were mere marbles. He's right behind you, as you race as fast as you can into endless space, twisting and turning, unable to shake him. What will you do? The answer - nothing. You can do nothing now. Inevitably, Sinistar will catch up to you. "RAAAAAARGGHHH!" he roars as your ship spins out of control and is pulled to his mouth as if caught in a tractor beam. Finally, as you enter that terrible maw, his teeth snap snap down, shattering your ship into dozens of tiny pieces. Approximate play time: 35 seconds. It's hard to believe a game like this was available in 1982, and it's even harder to believe the cult following it still has, today. There is perhaps no game that imbodies a seemingly inescapable chase better. Perhaps no other game can instill this kind of stress and fear in the player, either. Sinistar was a game that was well ahead of its time, and Sinistar is a villain that simply can't be matched as a character or a villain. Sure, you can destroy him. But he'll be back. And one way or another...he's gonna get you. Although this character and game may not be expected by many contemporary gamers, fanw of classic gaming, know Sinistar truly deserves to enjoy the top tier of the scariest video game monsters/villains of all time. He was groundbreaking, he was legendary, and most of all...he was terrifying.


When it originally appeared this list was largely written by regular contributor Richard, this 2013 reboot has been edited with a more general tone.

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Don't forget to stop by our shop:
 

Tuesday, October 15, 2013

Top 10 Horror Games

It's the Halloween season which is a time of year all of us here at Avane are particularly fond of. Unfortunately fondness doesn't translate into time or writing ideas so instead bringing you something new and spooky we're rehashing an old top 10 list from several Halloweens past. Don't let the age fool you though it's still just as relevant now as it was then. After all, when was the last time a company made a really horrifying game anyway? So if you're looking for a way to get into the spooky spirit any of the games on this list will certainly help you along.

10: Friday the Thirteenth on the NES. Most people think of this title as the awful epitome of LJN's game making career. However there's actually some genuine 8-bit terror going on here. The music is excellent, with the cabin theme taking the cake for some of the eeriest video game music of the 8bit era. The music when you encounter Jason is the perfect NES adaptation of classic theatrical killer themes. The real terror though, comes when you make your way to one of the surprisingly labyrinthine cabins never knowing where exactly Jason going to pop up until BAM! he's on your screen. If you want to know even more about the sordid tale of 8 bit Jason, we did a full in depth review on this game, because as group we really love it. Two of us even got the limited edition comic con action figure to terrorize out other action figures with his hairbrush axe.



See the rest after the break

Sunday, May 12, 2013

Top 7 Noteable Video Game Moms

In honor of Mother's Day we present you with our list of  Top 7 notable video game moms because 10 was too hard and 5 was too few.  Warning: This list contains spoilers.

Chrono's Mom from Chrono Trigger



Mom gives you money from the millennial fair and watches your cat (or cats) while you're out saving world. She also doesn't get judgy when you bring home the anthropomorphic frog, the robot or the black mage. Thanks mom!

 Jason's Mom from Friday the 13th on the NES



As a Player, Jason's mom is bad news, great reward if you can beat her, but more likely she's just going to kill you. However you have to appreciate the dedication of a parent who doesn't let decapitation keep them from defending their son.

Eva from the Metal Gear Series


Eva is perhaps the most annoying thing about MGS3. I personally wanted her to die a horribly fiery death at the end of the game. Metal Gear 4 let me know that was no way to think as, without Eva (now going by Big Mama) there'd be no Solid Snake. Being the vessel through which we are granted the treasure which is the greatest of all those code named Snake is clearly is Eva's greatest contribution to gaming, but you also have to appreciate that she's a pretty badass old lady.

Jenova from Final Fantasy VII



Jenova isn't really the most mothering of mothers, but maybe that's because she's a been dismembered and used as experimental biomass most of the time. In spite of that she still manages to instill Sephiroth, her son,  with a fierce sense of family pride and her world domination values. Not to mention she's the second Mom on this list who doesn't let dismemberment stop her from kicking your ass.

Mom from Pokemon



Mom wants to be helpful. Sometimes this means healing your party, sometimes it means giving you running shoes. In Gold and Silver she offers to hold on to some of your hard won Pokemon dollars to save it for a rainy day. Unfortunately mom has a shopping problem and buys things like Magmar Pokedolls with your cash. It's easy to forgive her though when she forks over that rare hyper potion.

Dahlia from Silent Hill


If you're Alessa, Dahlia is the worst mom ever. If you're most of the residents of Silent Hill, Dahlia is the worst mom ever. Heck even if you're a Silent Hill Cultist Dahlia is the worst mom ever, but in a way that works for you. What Dahlia does have going for her is that she's smart, she's driven and she's really fucking evil. Dahlia might torture and sacrifice her own daughter in order to bring her frightening God into the world, but it's an admirable level of dedication to her cause. Without Dahlia, Silent Hill would just continue being a quiet resort town with no monsters, no fog, no warped reality and that would be a travesty to the gaming world.


Honorable Mention:
 

Clement Darling's mom from House of the Dead Overkill

I can't say anything about Mother Darling that can't be better explained by playing this game and if you have played it you know why in many ways the less said about her (and her son) the better. I will say that in spite of the fact that her role in the game culminates in her becoming an especially grotesque monster, it's one of the least disgusting aspects of her character. She's a mom like no other and that's a good thing.

OK so that was actually 8 moms with the honorable mention but hey it's Mother's Day shouldn't we be honoring the hard working moms of gaming as much as possible?

~Stephanie


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Saturday, February 2, 2013

Top Ten Creepiest Video Game Songs


10. The Fantastic Adventures of Dizzy (NES version) - Mine & Graveyard



The Fantastic adventures of dizzy is about an adventuring anthropomorphic egg, which is an insane concept, but not really scary. Most of the music in the game is the sort of thing you'd expect from a 3rd party adventure game on the NES upbeat, bouncy, repetitive and a little annoying. This track however manages to have a distinct creepy feeling, when you go into this area where this track plays, the normally happy-go-lucky and ever-smiling dizzy looks sad and concerned. It does suffer from a really cliched creepy sound, but it's still pretty effective for an 8-bit era game.


9. Doom(PC)- Suspense 




Doom's tracks are mostly a mix of hard rock inspired compositions to get you pumped for killing hordes of  invading hell-spawn. There are a few however that are meant to impart a sense despair, dread and distress. Suspense is one of the creepiest in the purest musical sense. It's a piece that wouldn't sound out of place in a classic  Hollywood  thriller. It starts with anxiety inducing pure strings and slowly layers in low ominous bass and a baleful melody. Suspense fills you with a sense of unease as you explore the dark demon infested halls of the Phobos Lab.


8. Resident Evil Dual Shock Director's Cut(PS1) - Safe Room Music


In the Chaos that is the Mansion in the first Resident Evil the safe rooms are havens. No zombies, a typewriter, all your extra items, which makes this creepy little tune all the more upsetting. It sounds like an old dusty music box that's slowed with age, with an ethereal dark undercurrent.  It's on the surface childlike and innocent but makes you uneasy sort of like the twins in The Shining. It leaves you wondering what might be lurking in your safety. (Please note that the Director's Cut  Dual Shock safe room music is entirely different from the original cut safe room music)

 See the rest after the jump

Friday, April 13, 2012

In Honor of Friday the Thirteenth: Friday the 13th NES Game Review

This was originally posted back in 2009, but we felt it should be revisited and revitalized a bit in honor this auspicious date.

Enjoy



INTRODUCTION

Nearly thirty years ago, Paramount produced a movie that would forever staple the "Summer Camp Horror" cliche into our hearts. Only a very special film company can turn a story about a vengeance-seeking homicidal mother of a dead mentally retarded boy into a never-ending series about an undead, invincible, hockey-masked super-human killing machine. It takes a very, VERY special video-game development company to turn this killing-machine into an 8-bit, blue-masked-purple-jogging-suit-wearing juggernaut squaring off against six faceless "counselors", while at the same time turning this into a zombie invasion. Can such a video game really exist? Why yes, it can. What can you do to be a part of the magic? Well, first you can read this ironically elaborate review.






OVERVIEW


Sarcasm aside, let's get this straight...it's an LJN game, it's terrible. That aside, it is actually one of LJN's better put-together titles, and one of the first-ever survival horror games. The game actually manages to "scare" you, when the masked maniac suddenly appears on screen with little to no warning, in many instances. And let's not forget the game's infamous difficulty.


Oh No! It's Jason and he's got a purple jogging suit!
Once the game is started, it goes right to a well-rendered intro sequence, which is an animated throwback to the famous cover design of the Part IV movie case, where a knife flies in from God-knows-where and sticks into the eyehole of Jason's Hockey Mask. Then the screen flashes violently. It's easily the most graphically impressive part of the game. While you sit there, noting how they must have blown their entire budget for the game on that opening sequence, the title screen will appear. You push start, and after it tells you to light the fire places, you select your first character.

Your goal in this game is to destroy Jason before getting all six of the counselors killed off. Likewise with the fifteen children, whom were looking forward to an enriching summer of hiking, rowing, singing, not getting slaughtered, and fishing. You kill Jason by using six different weapons of differing strengths and uses (and by uses, I just mean strength.) When you hear the alarm, indicating to you that Jason is either attacking a fellow counselor in their cabin, or the campers, you race to the cabin, and have one of many, many battles with the Demon of Crystal Lake, until you finally put him down once and for all (or, at least until the next sequel).

Graphically the game is actually pretty well rendered. The backgrounds even change, in the distance based on your location, IE: changing to trees when you're getting near the woods, rock when you're near the cave, and water when you're approaching the lake. They are rather simplistic, but get the job done as far as clarity of the situation, except for Jason of course...nobody's ever going to understand that.

Sound wise the effects are pretty crisp, although nothing resembles anything close to a realistic sound. All of the sound effects are your standard, classic beepy-boopy electronic sound of some sort .Though notably missing is Jason's trademark sound (if you're familiar with the movies you know what I'm talking about.) The music is like most any other NES game, it is obnoxiously repetitive yet strangely intoxicating. The music that plays while inside of a cabin is especially notable, for its distinct sound and ambiance.


GAMEPLAY


-Characters-

I could get extra analytical about this and scout each and every character's strengths and weakness. Instead, I could just put it like this - use Mark. Crissy and Laura are okay too, but Mark is who's going to do this for you. Avoid doing anything with Paul, Debbie, or George. Eventually it will become a necessity to use these three, but until that time comes, put them away in the closet, and take care of Mark and his girls. Though for those of you who WANT something more analytical, read on.

If you going to lay out a kids camp in such an unsafe fashion you kind of deserve a masked maniac


Mark - Moves fast, rows fast, jumps high, he's your guy.Take care of him so that you may make him last for the entirety of the game. Make sure he gets all the potions he wants and give him the Sweater (both of those things will be discussed, below).

Crissy - Also moves fast on land, jumps high, she's just about the female equivalent to Mark and you should also take care of her, as well.

Laura - She moves quickly, but sucks at jumping. She's still a better choice than George, Debbie, and Paul but only because of her speed.

George - A useless cretin, he excels at absolutely nothing. Also, he's also the least attractive one, so it's a pretty standard notion than you want nothing to do with him.

Debbie - She's pretty much just female George, although when he throws a weapon, she really whips that thing. Still, with a name that even SOUNDS slow, Debbie is definitely on the reject list.

Paul - Paul's only better than Debbie and George because he's black. But even so, how black is he REALLY? His name is Paul, for crying out loud and he can't run OR jump. But you have to cut him some slack - he's the one most likely to die in this situation.

-Playing the Game-

You wander Camp Crystal Lake, wondering how a place that so frequently experiences mass murders can STILL be a problem, looking out for goodies and Jason. To keep you busy while Jason's deciding who to kill, you battle yellow and blue zombies, who even walk with the outreaching arms. They are the most annoying part of the game, however, killing them will give you the invaluable lighter (which the game refers to as a "torch" ...perhaps LJN are a bunch of bloody wankers from England?) and killing enough of them may even grant you a special weapon.

Just havin' a friendly chat

Every now and again, Jason himself will appear right on the screen without warning. He has a bit of tell though, generally indicated by whatever zombies that are on screen walking off the screen and by the screen halting its scroll, as you move. When Jason appears he will throw spinning axes which are rather hard to dodge. Hit him enough times with your weapon, and he will run away. The game is slightly realistic in the sense that if you follow him you will likely end up fighting with him again in a moment. Also, if Jason leaves and suddenly the alarm sounds, it will probably be very close to where you two just battled.

Once the alarm sounds, you look to the status bar atop the screen, and see which indicator is flashing. If it is the Counselor Indicator (The one next to the potentially changing number of unhappy-looking faces) you then press start to see which cabin it is that Jason is occupying (it will be green and flashing). A timer will appear next to the flashing indicator, giving you sixty seconds to reach the cabin. It is pertinent that you get over there as fast as you can. The longer you take, the more Health the counselor inside loses and you may need to use this counselor at some point. If you're dawdling, indifferent, or more likely - lost in the woods, and time expires, Jason will slay the counselor inside, effectively costing you one life, and the use of that character. GOD HELP YOU if it's Mark. If the Children Indicator is flashing, then you've got slightly more of a chore to deal with, as the only way to reach them is to row your boat across the lake to their cabins, all the while getting attacked by zombies, birds, and  Jason himself,  who's attack you can do virtually nothing about other than wonder how it is that he's in the water attacking you while simultaneously  killing the campers. The more time you spend dawdling on the way to the campers the fewer of them there will be. Once Jason has wiped out a cabin full of children he will move on to the next cabin when he strikes again. If all your children are wiped out it's game over so as much as you might like to, you can't ignore them.

Thank goodness the quintuplets are safe

Once you've entered a cabin, the screen switches to a pseudo "3D" screen, with very limited movement and excruciatingly slow progression. If there is another counselor in the cabin, you can switch weapons with them by pressing select and choosing the "PASS" option. Though leaving them with a weapon, no matter how nice it is, doesn't seem to help them fend of Jason's wrath without your help. You can also switch places with each other with Select-CHANGE. If you having a potion, cure them with Select-CURE. If you find a weapon or note on the cabin floor, take it with Select-TAKE. If you're in an empty cabin and press start you can choose a new character and you'll start from their cabin, if you do this in an occupied cabin, the cabin's original counselor will move to an unoccupied cabin.

Occasionally you will enter a cabin that Jason is randomly occupying, even if there's no alarm. While in a cabin, you can tell if Jason is there with you because his life bar appears at the bottom of a screen. If you are attacked by Jason in a cabin, you square off with the purple-suited psycho while he attacks with either his fists, a machete, or what looks like a hair brush, but is most-likely an axe. You throw the weapon you have at Jason with the B button. By pushing down and over in any direction on the D-pad, you can dodge Jason's attacks when he steps in front of you. Sometimes Jason will attack you twice in a row without moving, so stay on your pixelated toes. Once you've hit Jason enough times, like any other NES sprite he will flash and disappear and a message will display on the screen, reading "You win...for now." Ominous, no? Meanwhile, Jason will wander off to continue his murderous rampage.Jason's Health Bar depletes over the elapse of several different battles with him, so depleting it entirely can take quite a while.

Sometimes though, if Jason's Health Bar is low enough, he will fight you until it depletes entirely, something that really sucks if you only have one of the first two weapons. Jason may also try and fight to the death when he attacks you on the path, but here, you cannot see his Health Bar, so you just have to keep fighting until he flickers.

Once you've totally depleted Jason's Health Bar, you get a less-than-congratulatory message, and you will find yourself having to kill him again - only now everything's harder.

-Days-

The game spans three "days," each new day starting when you deplete Jason's health. Each day follows a cycle, starting off in daylight, turning to dusk and then night, the progression being completely dependent on how often you enter and leave a cabin.

Day One - Everything's standard, Jason's at normal speed, takes off normal health, zombies are at normal speed...it's normal.

Day Two - Zombies are faster, and Jason is stronger and every now and again takes a snort of crack and starts really flying, making his attacks nearly impossible to avoid, completely.

Day Three - Zombies are still fast and possibly more frequent,  and crows appear on all the roads. Making matters worse it that Jason has become a non-stop speed-demon making every encounter with him a real labored attempt.

-Areas-

Aside from the cabins, there are four different areas to scroll, each of them exhibiting their own special traits and enemies.

A lovely day by the shores of Crystal Lake
Road/Path - The normal screen of the game, you can use the map to navigate this and see which cabins are where,though  often the implied distance is far from accurate. If you happen upon a new, alternate path leading into the horizon, or one at your feet, you can press up or down to travel them, which may lead you to the perimeter of the cave or lake, into the woods, or into the cave or lake.

Whoever established this camp hates kids & counselors, why are there no trail markers?

Woods - Taking on Labyrinthine qualities, it's very easy to get lost in both wooded areas, traveling up and down paths that don't always lead to the same place twice. However, the Woods do hold secret cabins housing secret items and they also yield an abundance of potions. So occasionally venturing in can be very worthwhile.

Not sealing off this cave is a lawsuit waiting to happen
Cave - Dark and...scary? This area has bats and holes for you to fall down and die in. It's a bit hard to tell where some of the alternate paths are (the ones in the backgrounds are almost invisible their location hinted only by the crumbled rocks on the ground in front of them, among the other rocks), but once you collect the flashlight, it's much brighter and the paths are easy to see.

You can tell it's a water zombie because it's blue, wouldn't want to mix it up with the land variety

Lake - Here, you row to wherever you're going, the camper's cabins being the only non-pointless destination.  While boating you try to avoid zombies jumping out of the water, birds, and Jason. It takes a little while for your character to accelerate to max boat speed, and the maximum speed is dependent on the character you're using.

-Weapons-

All weapons are projectiles. Nice that picking up just one gives you and endless supply.

Stone - Your default weapon, it takes five hits of these useless things to take off a single pellet of Jason's life...Jason having thirty-two, randomly-numbered pellets in total. (I don't mean to mention crack again...but these ARE big, white rocks...)

Knife - You get this, along with many other items, by jumping in certain areas. You are guaranteed to have at least once instance where you accidentally lose a great weapon by picking up one of these by mistake. Four hits to a pellet, it's not a whole lot better than the Stone but it's still an improvement.

Machete - You can get this either by defeating Jason's mother in the Cave, finding it in a cabin in the Woods, or killing fifty zombies. Usually when you earn this via zombie-death, you're not ready for it, and either would have to downgrade your weapon to get it, or gain nothing, having already acquired a Machete. It's too bad to see it go to waste, as it kills zombies in one hit, and takes only three to take off a pellet of Jason's life.

Thank goodness a class in advanced knife throwing was offered at the camp before things went sideways
Axe - A strong weapon, but slower compared to the others. You throw these spinning, just like Jason does on the road. This can only be acquired by defeating Jason's mother under certain circumstances, or finding it in a secret cabin in the Woods. One hit for zombies, Two-per-Jason pellet.
Torch - The most useful weapon in the game, this one can even be used to hit Jason in the Lake, making those attacks just a bit more fair. This weapon drops to the ground when you throw it, burning for a second, and killing zombies that absent-mindedly run into it. It also takes a health pellet from Jason per hit. It is acquired by lighting certain fire places and then finding it in a cabin by the lake, or by getting it from Mrs. Voorhees. It may also be available in a secret cabin.
Pitch Fork - The hardest weapon in the game to acquire, it is only available by killing Jason's mother on Day Three. It's very fast, passes right-through zombies, killing them instantly and takes off one pellet per single hit on Jason.

-Items-

Items can only be collected by coming into contact with them while jumping. It sounds dumb, but it actually makes it a little easier to avoid collecting unwanted pick-ups. However, it frequently threatens to do the very opposite for you while you're jumping to avoid an enemy.

♫ ...am I only dreaming? Is this burning an eternal flame...♪
Lighter - Use this to light fireplaces in big cabins.
Potion - You can use these to regain a small amount of health or to heal your fellow counselors in need. If you're carrying one of these when your Health Bar depletes, it will automatically be used and saving you for the time being.
Key - These are used to unlock the doors of secret cabins and the door to Jason's mother's lair. One key can open everything without seemingly disintegrating in the lock,  unlike so many other games.
Flashlight - This is found when certain fireplaces are lit. It appears inside the cabin instantly after you finish the fireplace so don't leave the area or it's gone. You can use this to light up the cave and reveal hidden paths, though it's rather useless once you know what to look for.
Notes - Random notes are left for you in large and secret cabins. They may hint on to where you may find a special item, or they may just tell you to go into a random cabin or into the woods.

-Enemies-
Zombies - The standard enemy of the game, they basically give you something to do while Jason's inactive. Easy to deal with, but you get tired of it real soon.
Lake Zombies - These jump out of the water while you're rowing the canoe. Rather annoying, but weaker than normal zombies.
Birds - Maybe it's a crow? Either way, it appears after about 10 zombies come and go, takes only 1 hit to kill, but it's pretty annoying to deal with. Seen both on the road and over the lake.
Wolves - Appearing in both the Woods and the Cave, (colored baby blue while in the cave for some reason) they're very hard to deal with. They're fast, they jump, and they're very tough, sustaining a lot of damage before being eliminated. It's recommended that you just run away from them.
Bats - A weak enemy that appears only in the cave. Not a huge problem.
Jason - The Hockey-Masked killer we all know and love is done less-than justice, in his sky-blue mask, skin of the same color, and purple jogging-suit. However, his admittedly hilarious look is no reason to take him lightly. Very strong and very fast, as is right, if someone's gonna get ya, it's him.

This looks like it's gonna be pleasant, surely nothing bad will be behind that door.

Mrs. Voorhees - Jason's beheaded mother, she floats up from her candle-lit alter and basically headbutts you with the remains of her body. You can battle Mrs. Voorhees once on all three days, enjoying her shifting of color for each. Her location is obscured, but if you defeat her, you will be granted a special reward, depending on the day it is, and/or the weapon you are carrying:

Day One Prize - Machete. If you already have one, Axe. If you already have that, Torch. Already have that? Axe again.
Day Two Prize - Sweater. In the movie series, the sweater played a notable part in Part 2. It was blue then. Here, the Sweater is a neon pink and yellow...yeah. Upon getting it, your current character will sustain only half the damage he or she receives. You will also flash from your normal color to green, making you feel extra special.
Day Three - Pitchfork. As stated earlier, very strong, very nice. Beware, though...Mrs. Voorhees is a real problem this time around.




CONCLUSION


So, there you have it, poor Friday the 13th didn't wait long enough to have its video game spin-off made...competently. But you know, thinking back to how "competently" the films were made...this seems right, in a way. It must be doing something right...I've spent hours and hours playing and beating this game over and over. It must be stressed again that this is no small feat. This game maybe bad, but it's also insanely difficult, beating it ranks you right up there with the Gods.

 

~Richard



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