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Showing posts with label retrogaming. Show all posts
Showing posts with label retrogaming. Show all posts

Wednesday, May 25, 2011

Retro Review: Syberia PC

Syberia is 20 years old now but pretty much as soon as it was released it was considered an instead classic.


Introduction

American lawyer, Kate Walker goes to France to sign some paperwork giving a large client control of an old toy factory. When she arrives she discovers a town full of strange but beautifully intricate automatons and a half century old secret. Suddenly a one day trip to take care of a few formalities becomes a life changing adventure aboard a clockwork train  heading for the fabled island of Syberia.


Syberia Title Screen Screenshot




Overview

Controls aren't bad, it's a point and click so there's not a whole lot of guessing or wondering how something is done. However Kate can be kind of sluggish sometimes, watching her take the stairs was particularly annoying for me but did make me nostalgic for those old PS1 adventures games that suffered the same issue. Additionally looking for the right sweet spot to make something work or pick up a necessary item got tiresome sometimes, but nothing any adventure game player shouldn't be very familiar with.


Syberia Aralbad Snowy Fountain Screenshot


Graphically it's nice overall. The character designs are pretty consistent with the time period though their movements themselves are bit stiff. The environments are imaginative and beautifully rendered with gorgeous art-nouveau and steampunk styling throughout, even the menu is pretty. My small issue is while they're lovely, the environments are pretty flat there's usually not a lot of background activity happening and you usually only see everything from one angle.

Soundwise it's good, but not phenomenal. It's got full voice-overs which normally in a game of this type I could take or leave, but other than a few
botched accents the voice actors were very believable.The only issue there was that it was the voices were often delayed, making many conversations awkward sounding especially when one character broke into another's speech or was supposed to be startling.

Syberia Pipe Organ Screenshot

The music, was well written and appropriate, but I had a problem with it's usage. Every single time you accomplished a task like turning something on or putting something together, you got a big swell of music. Which was ok the first time and maybe even the 10th time, but after that I was completely over it. It drowned out any background noise or conversation for those couple of minutes you were stuck listening to it. It at least had the decency change depending on your area, but it still got old quickly, which honestly is kind of a shame because the music was otherwise a high point.

Gameplay

As a point and click style adventure, your primary means of going through the game is talking to NPCs, finding important documents, finding random objects, using said random object with information obtained from NPCs and documents to complete a task and move on with your game. Simple classic stuff here, not too much different from the sort of things we were playing back in the eighties (King's Quest anyone?) it just looks nicer.

Syberia Voralburg Key Screenshot


The exploration leaves a bit to be desired. The locations are lovely and pretty well realized, but as I noted above they're a bit flat. Most places you can only see from one angle and there isn't really a lot of room to wander around. You're always on a main path that will take you to a puzzle or objective, sightseeing off the beaten path isn't an option. Additionally, Kate often wouldn't speak to NPCs that weren't absolutely necessary, or examine and comment on her environment unless it was relevant to the story right then. This sort of thing is a huge pet peeve of mine in any adventure game, as I feel extraneous environmental details, while unimportant to storyline, add to the depth and overall feel of a game. I will say however, that in some ways this detraction is also a blessing in some ways. As I mentioned briefly above, Kate walks painfully slowly even when running. I often found myself dreading any backtracking I had to do, so having full run of the land might not be so great. On the other hand, I'm playing an adventure game because I want an adventure I can feel connected to and immersed in, not a carnival haunted house style experience on rails.

Syberia Village Screenshot


I can't discuss the puzzles in any detail without ruining things, but they're pretty easy for a veteran gamer, not so easy they insult your intelligence though. Even if you're not an experienced game adventurer, they're not so hard you find yourself wanting to send the programmers some less than complementary emails. Most solutions are either discussed somewhere or by someone or are pretty logical once you have all the required items. I only found a few places where I got stuck because the next course of action wasn't exactly logical or ever discussed, but not really anything out of the ordinary for this type of game.

Syberia I need a Key

The storyline is interesting and compelling, Kate spends most of the game trying to track down the mysterious heir, master automaton maker and mammoth obsessee, Hans Voralburg. Tracking Hans is no easy task as by all accounts no one has seen him for years, and some think him long dead. Her only clues are his now dead sister's notes and some of Hans' creations including a clockwork train, and Oscar the amazing automaton train conductor who's AI tends toward the neurotic with special attention paid to needless bureaucracy. The two of them encounter a large cast of colorful NPCs ranging from a hotel clerks and barge captains to a drunken astronaut and a world famous opera singer. Most of the NPC are pretty fleshed out as well with refreshingly non-archetypal personalities. Even the locations themselves have interesting and complex histories for Katie to learn about.

Syberia Conversation Screenshot


Kate Walker's own personality comes through surprisingly natural character development. You learn about Kate's life via a series of cell phone conversations with her mother, best friend, fiancee, and boss. A nice change from the normal "my name is ___ and here's my life story" randomly blurted out in a cutscene found in many lesser quality games. By the end of the game I found myself thinking of Kate not quite as friend, but still fondly and familiarly, like an old high school acquaintance I would like to catch up with over coffee.

Syberia Kate on Train


They only issue with the storyline is the ending. Without ruining any details, it's abrupt, anti-climatic and clearly a lead-in to a sequel. Personally I can't stand it when game publishers (or movie makers, or novel writers) do that instead of giving you a real ending, there are ways of both giving your story and end that won't make your players feel like they wasted hours for nothing and still leave your options open for a sequel. I didn't necessarily feel like I wasted my time at the end of Syberia, but I did feel a bit cheated.

Syberia Train Screenshot



Conclusion

Syberia is a good game, it's got a nice classic feel and a unique, compelling storyline. Visually it's treat, every single object, environment and menu has been carefully and artfully designed and well rendered especially for the time period. The game isn't without it's flaws, as discussed above, but the positives outweigh them. So, if you've got a few hours to spare and are looking for a unique adventure Syberia won't disappoint.

~Stephanie

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Tuesday, December 1, 2009

Retro Review Tuesday: Vegas Stakes

Introduction

Nintendo is a company that never ceases to surprise us. Amidst all the Mario, Zelda, what have you, you forget that they do indeed have other great games. And one of those other titles would be Vegas Stakes. Perhaps you're not in the mood to save this princess, or that one. Perhaps you just want to tell both of them to figure it the hell out, and relax over in ol' Vegas, trying your luck on Poker, Roulette, Craps, Blackjack, and of course, the Slots. A real "just sit down and play" kind of game, Vegas Stakes offers the fun and interaction that [their interpretation of] Las Vegas has to offer. Place a bet, buy a lottery ticket, insert a coin, get your pocket picked, do it all in this very fun, classic gambling simulation.




Overview



The premise for Vegas stakes is five friends headed out together on a long planned trip Vegas. The main character is whatever you put your name in is , we played as Mr. Cooteller (No I don't why we named ourselves that either). I'm not sure of the motivations of your friends, but your completely reasonable and rational goal is to turn your 1 thousand dollars in to 10 million dollars before leaving Vegas. The game doesn't end until you hit that goal or spend every last dime trying.

This probably the worst approach to gambling
Controls are very simple. This is one of the few games that supports the SNES mouse and obviously we all know how to use a mouse. If you use a control it's not much different as you only use 3 buttons anyway. They're responsive enough, though it honestly doesn't matter much as it's not an action oriented game.


Graphically it's pretty dated. The graphics aren't bad, but they reek of the early 90's limited Palette VGA "realism" graphics that are more commonly seen in PC games of the era. They were mind blowingly realistic at the time, but not so pretty by today's standards. However this game does feature some of the best facial expressions on NPcs in any game ever. Johnny's smile is my personal favorite.

Keep an eye on Silver, He may have beat the Elite 4 when he was 10 but life's been hard since then and he's a desperate man.

Soundwise it's memorable if not a bit repetitive. Each Casino has it's own theme song that you'll constantly be hearing in the background. the songs correspond to theme of each casino IE the Buffalo head has a western song playing and the Laurel Palace has a generic "classical piece". In my opinion the best music is easily the electronica in the 2020, though I'm rather fond of Laurel Palace's music as well. Regardless of which music you personally prefer, it is probably going to get annoying after awhile as it will play no matter what game you're playing and there's no way to turn it off.

Gameplay


Cliff's right to be irritated 5 people is too many for a car trip in this car.

You start off in the car with your friends all having a conversation about how excited they all are to be going to Vegas. Once you make it to the hotel you put in whatever name you choose and head up to your hotel room. From the room you can choose one of your friends, Cliff, Maria, Isabelle, or Richard to go out gambling with. We always choose Richard because he's so cute and non-threatening. Whomever you choose will give you info about the locations and games.When you want to take a break from gambling or just get tired of looking at whomever you've gone out with you can head back to the hotel room. Here you can save your progress and choose a new friend to go out with. Once you're prepared to hit the strip, you get 4 Casinos to choose from each with their own theming and table limits.


The Hideway: The Casino equivalent of a dive bar. This is the cheapest Casino you'll find with $1 minimums and $50 maximums. You won't lose a lot , but you won't make a lot. This is probably only a good bet if you've spent almost all your cash elsewhere.

Richard just doesn't appreciate a good deal

The Golden Paradise
:
Your standard generic looking casino. This is the Casino your hotel is in and the one you start off in. It's right in the middle, not to high and not to low. Table minimums at $20 and the maximum $250. Definitely a good starting point to amass your vast fortune.

The Buffalo Head: The wild west, Vegas style! It's another middle of the road casino, with slightly higher minimums at $50 and Maximums at $500. Another good spot to start off amassing your fortune.

I'm a little sad there's not actually a Casino with this aesthetic

The 2020:
Futuristic post apocalyptic sci-fi gambling. This is the last casino you can visit before reaching your high roller status. The table minimums start at $100 and go to $1000. This is probably going to be where you're going to make it to high roller status, but you're going to want to avoid it until you've got a good cash cushion built up or you'll eat through your cash in short order.

Once you've effectively gambled your way to $100,000 you're elevated to High Roller Status and you'll get new swanky hotel room and you gain access to the Laurel Palace.

The Laurel Palace: The creme de le creme of casinos with ornate detailing including marble statues on the slots. Even though you can gamble here as soon as you've reached $100k, it's a better idea to wait until you're at around half a million as the minimum starts at $1,000 and there's no limit. It's very easy to blow through money here, but when you hit, you hit it big. Once you're at a million or better you'll probably be constantly playing here if you want to make any real headway towards your $10 million goal.

Of course you don't make money just hanging out in Casinos so you've got your choice of 5 games which you can use to make your fortune.

There's a joke in here about how a BJ is always a win but I'm too classy to make it.

Black Jack: Your standard rules game of 21. Beat the dealers hand or get 21 to win. You won't make a lot of money playing BJ, but your odds are pretty good.

Slots: You choose from 1 of 4 bet denominations. Depending on the Casino you get different machine style and a different choice of limits. Slots are probably the quickest and easiest means of making money also the easiest means of losing. Slots require no skills or planning just a lot of good luck.

Roulette: Another luck game. Bet on your lucky number and hope for the best. You can get the odds for each bet from whichever friend you've decided to go with.

Snake Eyes, You LOSE


Craps:
A game of odds. Mostly toss the dice and hope for good luck. But there's a good amount of skill involved in knowing and playing the odds in your favor.

Poker: 7-Card Stud. The Most Complex game. You play with 4 other people random selected from the pool of 8 NPCs + 3 of your 4 friends (you can't play with whomever is with you) for total 11 potential players. Each NPC has their own unique playing style, bluffing style and tells. It takes a good amount of skill, research and luck to be successful. This is the most engaging and interesting game because of the other players and complexity of the game itself.

As if playing exciting Vegas games on your SNES isn't enough there are several random interactions with NPCs that happen while you're playing your games. In every case an NPC who magically knows your name will approach you and ask for something or offer something. Sometimes these are very good for you, sometimes they're very bad and sometimes they do a whole lot of nothing. They are however some of the most memorable and interesting parts of the game.

The Diamond: Occasionally someone will approach in need of money and asks if you're interested in purchasing a diamond appraised at $5000. You can make an offer for it, the lowest we've gotten someone to accept is $700. You can have one of two outcomes: The diamond is fake. After you've bought the diamond someone else will come along and offer you $100 for the diamond and tell you you've been conned. This is what happens roughly 9 times out of 10. The second, the diamond is real and someone will offer you $10,000 for it. In spite of the potentially high pay off this is probably a interaction best avoided.

I know Vegas is expensive by $200 for cab fare seems pretty high


The Watch: Someone will come along saying they need money for cab fare and asks if you'll spare $200 for a watch. As far we've seen this is always a safe bet. After purchasing it someone will come along and offer you between $400 and $1000 for it.

Sick Child: Someone will come along and ask you to help them paying for their sick child's bills. There are two outcomes, it's a con or it's legit. when it's a con right after you've given the money a police officer will approach you to tell you about a scam happening. If it's legitimate you'll get $200 back. It's only $100 so it's probably not going to hurt you unless you're just starting out, but the return isn't really great either. It's probably just best to say no unless you can't live with the guilt of not helping a child in need.

Oil Well: You'll be approached and asked if you're interested in investing in an oil well and you'll get double you investment. It starts off at $5000, but you can haggle it down to $3000. However, if you strike oil you still only get double back so you invest less, you get less. You can also strike water in which case you obviously lose your investment. It seems to be roughly 50/50 odds.


A three digit lottery ticket seems a bad bet for the casino frankly

Lottery ticket:
Someone will come up to you and ask if you're interested in buying a a lottery ticket for $500 that was a potential $10,000 payoff. Odds seems to be pretty good for this one, it's generally worth going for unless you're really strapped for cash. Sometimes when someone asks to wipe a spot on your shirt they'll give you a lottery ticket which will always win. The catch to this is they could be a pick pocket or they could do nothing.

Sports bet: Sometimes the person your with will say they're headed off to make a sports bet and ask if you're interested in making a $500 bet. If you win you double your bet. Odds seem completely random.

Check your meter: This only happens while playing slots, occasionally a casino worker will come by and ask if they can check your meter. You can send them away, but if you let them do their thing you'll get a free max bet pull on your slot machine.

Remembering the face: Someone will come up and ask if you remember them. Always say yes even if you've never seen them before that moment as they'll always give you what you for "being so nice" to them.

Returning the wallet: Whomever you're with will occasionally tell you that they found a wallet with cash and asks if you should keep it or return it. I suggest returning it not only because it's ethical, but because it can lead to a payoff much greater than whatever was in the wallet. Occasionally you'll get nothing, but it's a safe gamble given you're not out anything.

Even when doing high rolling gambling keeping tens of thousands of dollars in cash in your pockets is asking for trouble
In a class of their own are the loads of Pickpocketing scams. They include: twisted ankles, bad luck and a spot on your shirt. While the claim changes from incident to incident, in each of these cases the perpetrator will come up to you and ask for something that requires them to get close to you. Most of the time they'll be walking away with half you current cash if you decide to aid them. Sometimes however, they'll be legitimate and will reward you handsomely for your help. Depending on how much cash you're currently carrying around really depends on whether or not you want to chance them.

Overall you just keep casino hopping, playing the games and dodging the scams until you hit 10million. It's actually quite engaging and entertaining.



Conclusion


Vegas Stakes is so much more than your standard gambling game. Sure all the games are there and you are in Vegas after all, but it's the interaction of that sets things apart. Maybe modern gambling games include pickpocketing scams and intelligent unique poker players, but this was revolutionary for the time period and has managed to stand the test of time admirably. I haven't noticed any real decrease in fun factor from playing Vegas Stakes years ago until now. I'm still just as happy to spend a lazy afternoon of gambling, scams and quick money.

~Stephanie

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