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Showing posts with label animal crossing. Show all posts
Showing posts with label animal crossing. Show all posts

Friday, August 26, 2016

Top 10 Video Game Dogs

In honor of it being National dog day in the US we decide to put together a list of the top 10 dogs of video gaming. This list is presented in no particular order because it's really hard to decide who deserves more head scratches and squeaky steaks over anyone else.

The Duck Hunt Dog



You can't talk about video game dogs and not talk about this jerk. Today's games for kids would never feature anything that laughs at your failures, but the it was a different time and all us 80's kids are still carrying the bitterness and emotional pain from being taunted by this big bully. He's not likable but he is memorable.  

K.K. Slider: Animal crossing series

K.K. Slider AKA Totakeke, performances have been delighting animals and villager with his wide variety of Song stylings since the original Animal Crossing game. With every new animal crossing I knew I had to hit that first Saturday night performance to get my copy of K.K. Technopop (which like so many songs sounds entirely different preformed live than it does on the home stereo.) The Newer animal crossing games make it a little easier to get a hold of K.K. sweet tunes by letting you pick them up at your local department store, but regardless of how you get it, K.K. music makes the already delightful animal crossing world even better.

Dog: Fable II 

The Dog in Fable II is an ever present companion, pointing you to chests, dinging up trinkets and biting those no good bandits that seem to be swarming over every part of Albion. The Dog in Fable II is loyal to the absolute end and in my game I did something I almost never do in games which was make a more selfish choice affecting 100s of others just to keep him by my side indefinitely because I love him so much. There's a dog in Fable III as well and while I do love my dog he didn't inspire the same sort of devotion as the Fable II dog.

Chop: Grand Theft Auto V

I might be biased because I had a big silly Rottweiler as a young lady, but I really love Chop. He's cute, he does tricks, and he only attacks when someone is hostile towards Franklin first so you don't have to worry about him instigating fights (or making Rottweiler's look bad). So you can just have a nice day of playing fetch your silly dog without worrying about too many consequences. Chop can get injured he always respawns back at Franklin's ready for more playtime or possble to bite more jerks depending on what's going on. He even was the subject of his own out of game app while, we didn't use his app( because we didn't have phones that worked with it) it says a lot about how lovable chop is. The game features 3 distinct main human characters and not a one of them get a special app. I'd love to play fetch with this lovely boy in real life.

Parappa: Parappa the Rappa



Parappa's the title character of one the most quirky and original rhythm games ever released. Parappa is a dog made of paper who raps and is in love with a sunflower. I'm pretty sure that introduction alone should make just about anyone fall in love with him(or at least have a healthy interest), but if that's not enough, in the rain or in the snow he's got the funky flow, how many of the other dogs on this list could say that?

DogMeat: Fallout Series




DogMeat is by far the best looking follower you can get in the Fallout series which is in itself a pretty good perk, but he also takes commands well, scavenges stuff for you, and holds unwanted supplies all while not caring how particularly good or bad you are.  I personally couldn't bear to take him with me in FO3 because I couldn't stand getting him accidentally killed (the puppies perk didn't make me feel any better about it). Luckly in his newest incarnation in FO4 fixed he's cute, he's useful, and now he's unkillable too.

Rush: Megaman Series




Rush has been with Megaman since way back in 1990 and has been helping him reach greater heights ever since. Rush can transform into a springboard, a hoverboard, a submarine, a bike and a spaceship to name a few. If it's not enough that Rush is basically the world's cutest transformer he can also junction with Megaman making him stronger than ever. He's definitely a robot's best friend

Hewie: Haunting Ground




Hewie is Fiona's partner throughout the confusing and disturbing psychological world of Haunting ground. Fiona is prone to sudden uncontrollable panic when faced with a castle full of people who want to kill or molest her and Hewie helps keep her alive while she's blindly running into walls or corners. In addition to keeping Fiona alive when under direct threat, Hewie also helps with puzzles and goes exploring in Fiona's stead. Hewie does require some training to be at his best, but he's overall a very good boy and Fiona wouldn't survive without him.

Angelo: Final Fantasy VIII



Angelo, Sant' Angelo Di Roma formally, who in spite of the name is a lovely lady dog, is one heck of an asset in battles. As part of Rinoa's Combine limit break she offers some of the most useful skills in the game (assuming you've found and read he Pet Pals magazines). Her better than average dog tricks, are pretty much the only reason I ever bothered having Rinoa in my party any longer than necessary. Frankly the game would have been better if Rinoa was wholesale replace by Angelo.

Brown: Rule of Rose




After she rescues him from some unquestionably evil children, Brown becomes the companion of poor hapless Jennifer. He stays at her side as she tries to navigate through a series of confusing and dangerous tasks dictated by the Red Crayon Aristocrats who are tormenting her while she's also trying to navigate a mansion full of freaky monster children and the occasional even freakier adult. Needless to say it's pretty rough for poor Jennifer but Brown makes her life a bit easier. Brown doesn't actually attack anyone (or maybe anything is a better term for those enemies) but he does provide a good distraction allowing Jennifer to get in a good whack or two or escape depending on the situation. He's also able to hunt down precious healing items and tradeable items that make a big difference in how well Jennifer survives. You save Brown's life and he never forgets the favor staying loyal companion throughout.


So that's our list, if you haven't played any of the games these digital doggies appear in we suggest you rectify that immediately, but before that if you've got any real life dogs hanging around give them an extra head scratch and dog biscuit in honor of their special day. And also because I can't make a top 10 list and stick to just here's my lsit of honorable mentions:

Honorable Mention:
These dogs are still great just not in my top list:
Mira from the Silent Hill Series
All of the dogs from Nintendogs
Dog from Secret of Evermore
Diamond Dog from MGSV, Dog from Torchlight,
Dog from the Bard's Tale(2004)


~Stephanie

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Monday, April 1, 2013

Top Ten Most Hardcore Games of All Time

Sometimes when you want to test your mettle as a gamer nothing but the most hardcore intense experience will give you the adrenaline rush you're looking for. So if you've walked out of Black Mesa without a scratch, tea-bagged an army of Master Chiefs, and sent every Nazi and Nazi zombie straight back to hell, this list is for you. We've compiled a list of the 10 most extreme games ever to ever hit gaming, they'll chew you up and spit you out, leaving you crying for your mommy.

10. Katamari Damacy (PS2): Katamari puts the ultimate power of the gods in your hands, you create the very cosmos! You're tasked with taking your studded sphere of mayhem onto the earth rolling over everything in your path and crushing it into a sick twisted melange of debris, broken dreams, and lost souls. The Prince lets nothing stand in the way of his gruesome tasks, not the humans begging for their lives or the animals crying out in pain. Once you've collected enough of the detritus of earth, your grim collection is callously tossed into the sky. This macabre mass becomes the next burning star or wandering planet, with no regard for the victims are still visibly struggling to break free. Worse still, even if the prince fails in his duties, our hapless earth dwellers are given no respite, as the unimaginably evil so-called "King of All Cosmos" shoots them into meaningless star dust before sending you back out on your grisly collection quest until you get the job right.

These poor bastards never had a chance.
9. Tetris Attack(SNES): Terrifying stars, ass-whoopin' hearts, extreme rhombi, you name it, this killer's got it. Using your Panel Annihilation Device, you swap those bastards back and forth until you force three together, the resulting explosion so devastating, bits of star and heart guts fly almost right off the screen. If that weren't enough to have you on your knees, begging your God for mercy, blocks with grimacing faces slam down on top of your stack. These titans imposing their dark will on your helpless panels following devastating combo attacks from your  terrifying opponents ranging from hideous, earless dogs to one very pissed off butterfly. Only the toughest SOB's in the world will come out of this game in one piece.


It's like Lucky Charms on steroids.
8. Pac-Man 2 (Genesis/SNES): Pac-Man returns in this vicious sequel to the brutal original, and he's kicking more ass than ever before. The game starts off with infiltrating a rotting farm to rip the milk right out of a cow, and our little yellow badass continues the debauchery from there. He scales a gigantic mountain of death and braving ungodly horrifying ghosts in an attempt to pick a wildflower for little Suzy.  As you press on into the dark and dirty streets Pac-Man will do the most intense skateboarding  you'll see outside of the X Games, Find the sweetest electric guitar in Pac-land, and  the most thrilling death-defying Arial acrobatics we've seen on hang glider since Pilot Wings.  And that's only the beginning, the carnage only grows from there! The game culminates in a show down at the most horrifying place on earth, the gum factory! You've got to hit the ground running in this thriller that could arguably be called one of the most suspenseful games of all time.
Pac-Man is ready to lay the smack down.
7. Animal Crossing(Gamecube): Nintendo is well known for its profanity-laced and gory games, but Animal Crossing just may be the definitive title of the company's commitment to badassary. You're new in town and get taken for a ride by  local "businessman" Tom Nook, instantly finding yourself deeply in debt and forced into doing Tom's business. From making "deliveries", to posting "messages" in the town square, to doing a little "planting", you're in deep. But even after you've freed yourself from Nook's debt you're still scouring the town and sometimes even shaking down it's residents for goodies you sell to Tom Nook for top-bell. If you don't play by the rules, you'll find yourself visited by the town's "enforcer",  Resetti, who doesn't merely threaten to break your legs, he threatens to erase your whole life. You'll find yourself doing anything to make those sweet sacks of jinglers and ultimately survive, be it pulling rusted cans from the river, being a courier for your animal clients or using the mail in ways you never thought possible, your adrenaline is always pumping in this thrilling title where it's just you against one bad, nasty town.


Tom Nook's not running a freakin' charity here

6. Mario is Missing(SNES): A quest around the world turns into a quest into hell for Luigi as he tries to track down his brother Mario who's gone missing under mysterious circumstances. Luigi finds himself face to face with the sleazy chicks and big studs roaming the mean streets of Paris, Rome, and Beijing. They're been watching and they're waiting for him. They're primed and ready to pounce, educating your sorry ass on any number of horrifying ancient artifacts before turning you back out onto the mean streets. Surviving these encounters is only the first step, so you'd better hope those facts were beat into you because only a grueling quiz will allow you to continue your search. If you fail you've got to restlessly hit the streets again until you "learned your lesson". History isn't here to repeat itself, this time it's just here to kick your ass.

Luigi has to separate the double talk and code words from the truth.


5. Mario Paint: Painting. Animation. Music Composing. Flyswatting. Arguably four of the most hardcore activities ever conceived by our sick ancestors collide in a fiery explosion of utter chaos with a Marioesque twist. Using pens, spray cans, flood filling and even more devastating tools, the player splatters a image on the screen with such reckless abandon, it's a wonder how they manage to stay upright. The truly insane will take it to the next level, stringing together their unholy imagery, using what can only be described as the blackest of magic,  to make it MOVE before their very eyes! If they get through the animation alive, it's time to put some music together, using cats, tugboats, baby heads and even more diabolical objects to concoct a frenetic cacophony that stretches the very limits of extreme. The perverse technology utilized in this maddening title allows you to take that painted image, take that animation, take that song you created and put it all together in one messy, dripping, hanging-off-the-bone collaboration of utter chaos that's certain to destroy the senses of even the most hardened gamers. And you haven't even gotten to the game where you swat bugs, yet.

Mario Paint? More like MARIO PAIN!
4. Barbie's Vacation Adventure(SNES/Genesis): One would think a game about a super model would deal with the horrors of eating disorders, drug addictions or sleazy industry insiders. But the early Barbie games eschew those stereotypes and bring you even more edgy fare. From Navigating the twisted world of Barbie's dreams in Barbie on the NES, to watching American's first badass woman claw her way to the top of the Fashion World, in Barbie's Super Model. None of the titles are for the feint of heart, but for the true badasses among us, Barbie's vacation adventures kicks things up a notch. This title opts for an expose of what happens when a super model is left alone in the backwaters of America. From the unsettling Deliverance-esque setting of the Iowa county fair where Barbie is watched silently by unseen farmers as she's forced to run after a loose pig in order to gain admittance to their "carnival games"  where she must win the freedom to move on. To her terrifying experiences in the dark and menacing woods of Wyoming where she's attacked by wildlife tossed into a powerful rushing stream, left cold, wet and frightened. When Barbie manages to escape back to her California Mansion the Nightmare deepens when she's faced with a clearly demon-possessed Ken who speaks only in riddles, and enters and exits rooms in ways that can only be attributed to dark powers. Once she's bested Ken's mind games, you're rewarded with a series of unexplained still shots leaving you with a myriad unanswered questions, but too scared to draw your own conclusions.

I bet I can make ya squeal like a piggy
3. Reel Fishing (PS1): The unbridled INTENSITY of brooks, ponds, and the big daddy of all fresh-water angling - THE LAKE can be matched only by the extreme monsters that live in these intense environments, THE FISH!! In Reel fishing, these swimming demons didn't care who you are or where you came from. If you come to their water with a pansy stick and weak thread, you'll lose your bait, your hook, and your dignity. The Char are sinister, the bass are brutal, and the cutthroat trout are just plain bad. At times you can't tell if you're fishing or fighting in a prison riot. All of this mayhem is set to a KILLER soundtrack that will kick your sorry ass even harder than the bitterling!

The true face of evil
2. Seasame Street 1-2-3: Ernie's Magic Shapes and Asro Grover (NES): This cartridge gives you a double shot of power with 2 hardcore games stuffed into one package. Think you know a square when you see it? Think circles are something to sneeze at? Well tough guy, Grand Wizard Ernie's got a few trapezoids for your punk ass, and if you're not careful this manic magician's gonna stick 'em right where the sun don't shine. And whatever left of you certainly won't have a chance in hell of crafting that train. So if triangles have a way of making a wuss out of you, perhaps you should try your luck with with the numbers, courtesy of Spaceman Grover. Astro Grover is like a mathematical punch to the face. Counting little green men might seem easy enough for you, but try developing a ghetto city-block with the power of math alone. You'd better have your head screwed on right, because if you fail to count 7, let me tell you buddy, your luck's run out. That moon over the city does not tolerate failure and not even NASA can save you from a run in with the Lunar Lunatic.

YOU GONNA GET IT!
1. Flower (PS3): Only a Hardcore system like the PS3 could bring you the most hardcore game the world has ever seen. In flower you control one of the most destructive forces on earth, the wind. Flower is for hardcore gamers only, so it doesn't mess around giving you a bunch of needless instructions or text to read. You pull yourself up by the bootstraps and forge your own way through the game's harsh environment as you learn to harness the deadly power of nature. You start by using your power of the gales to tear apart every flower  ripping off their petals and leading them on a death march through desolate fields, past terrifying turbines and culminating in ripping through a decrepit cityscape. Flower's intelligent soundtrack changes tone and intensity with every heart-pounding, anxiety inducing move you make, adding a layer of extreme intensity like nothing you've experienced before. You might think you're a gamer but no amount of experience PvP sniping, Zombie Killing, alien dismembering or street hustling can prepare you for Flower.


Make those whirling blades of death dance!


So this April 1st challenge yourself to earn your gamer cred by playing one of the above games and go down in history as one of gaming's hardcore legends.


~Stephanie and Richard


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Thursday, November 19, 2009

Silent Hill - Alessa comes to Animal Crossing

Sometimes something already geeky, like being an adult playing animal crossing, needs something a little geekier. So borne out of discussion about one of the standard game wall papers, I got the idea to make a Silent Hill themed floor of my animal crossing house. It was honestly half hearted and while eerie, it wasn't quite there. My brother decided he could do a better job. The following are the fruits of his labours...

~

So...a long time in the making, this was an idea that spanned off of mainly impulse...it all started back when I was visiting my sister's house a few months ago...she looked at a "Shanty Wall" in Animal Crossing and said something like "My God, does that ever look Silent-Hilly." So she found a scary looking floor (Incidentally, the "Shanty Flooring") and filled her upstairs with all sorts of creepy looking items, such as strange pottery, eerie hospital equipment, and a haunting audio track. It was a nice try, did look rather depressing, but it still looked too bright. I thought I could do better, making my own designs. Using my own Wii which was with me, I made my first attempt at a custom Silent Hill flooring. And the rest is history.

So without further ado - The Animal Crossing Silent Hill House



MAIN FLOOR: The main floor's theme was originally going to be just random scary stuff that reminded us of Silent Hill. But I then decided that I would base it on the School area of Silent Hill. However, since I couldn't find the floor and what not that I wanted, I lost interest for a while...but upon finding some very nice school equipment, my interest was revitalized and I set out to make the best damn Midwich Elementary School replica Animal Crossing would allow.

-Normal-

Angle 1:

Angle 2:

Angle 3:


Although the Library Wall doesn't make a whole lot of sense, it's still pretty eerie which I decided was a fair trade. I used to have Birch Flooring on the ground but decided to go with Common Flooring after I found a new use for the Birch. I was pleased to have found those desks and chairs, and was happy to finally acquire the large Chalk Board as it is a two-piece item that "snaps" together. The Easel by the chalk board is based on a design I got from Wendell (the notepad design) and I added the faint "letters."

-Reverse Side-

Angle 1:

Angle 2:

Angle 3:


It's been suggested that I should leave the school floor for last as it really is my most impressive floor. But I'm trying to do it in a certain order, but yes...I really did kick this one's ass. I'm especially proud of the Halo of the Sun over there (The save point in Silent Hill 3). The floor was the very first custom design I made for the house, and the walls are the Third. I was very proud of those as well.

~~~~~~~

UPPER FLOOR: The upper floor's original theme was scrapped as it just didn't work well with the small size and windows, so I reluctantly moved that theme down to the basement and turned this into my rendition Alessa's childhood bedroom. I also made a reverse version although it seems a little wrong since there isn't normally one in the game but I really wanted to use the reverse floor/wall scheme that I did, so I decided to do it.

-Normal-

Angle 1:

Angle 2:


There weren't many distinctive features I could add here, so I just tried to make a nice, eerie bedroom. I did however make that design of a child's rendition of butterflies as it is pretty important to that theme. Sometimes I switch that design out for Alessa's dress pattern since my designs are always full. You can't really tell but there's also a grandfather clock in there for basic eeriness. Additionally, this is where I decided to put the birch flooring

-Reverse Side-

Angle 1:


Angle 2:


I really wanted to use this surrounding scheme for something, so I decided to just use it for this, although the bedroom shouldn't have a reverse side. I also thought it would be creepier (and also much easier) if all the items stayed unchanged despite the [dare I say horrific?] change of the surroundings. Here, I'm using the second design I made for the house, which was originally meant to be a wall. There are two angles and forms - one showing the original design (angle 2), and one showing what it looks like, placed and rotated (angle 1) which is how I usually set it.

~~~~~~~~

BASEMENT: I just got the basement for the house today and went straight to work on it at starting at 6 AM. I originally just wanted random scary, chain-linky, basement stuff in there like you'd see in Silent Hill but I had to put the bed/bench down there for the Hospital theme as it wouldn't be very right not to include it. So I just mixed the themes together to make Alessa's hospital room. I suppose it's sort of appropriate to put it down there. This room is always on the reverse side.

Angle 1:

Angle 2:

Angle 3:

Angle 4:


The basement was a hard sell for me but I think I finally got it to where I'm okay with it. There are about 10 stoves down there which are meant to resemble boilers, as you see plenty of boiler-like objects in the game. I'm using a Lab Bench and Amazing Machine it resemble Alessa's hospital bed and the nearby machinery. I can't tell you how proud I am of that wall. It took a long time to make and remake several times, but it was so worth it, definitely the best piece of design work I've done to date. I was going to make the floor down there the same but it seemed a bit repetitive, in the sense that the upper floor also had alike flooring and walls.

~~~~~~~~

House Exterior:


I liked this better when it was smaller, but I still rather like the outside...I'm especially proud of the seal of Medatron, I wish I had found more things to do with it inside the house.
~~~~~~~~
Regarding Alessa...

You'll notice she's wearing a different outfit in the first few images and outside of the house. You see, I made that school-girl dress for her to resemble her clothes from the game, but because all of my design space was used up before then, I really couldn't let her wear it. So in the images where she's not I gave her a mummy shirt, as a way to make her look bandaged, which is also appropriate. When she's wearing the school dress, I traded it the butterfly drawing for it at the Able Sisters, so the easel upstairs would have actually had the dress pattern on it at the time...

Other Info: Some down sides to this would be the lack of design storage, for one, as far as what you can use at one time, which is limited to eight designs. Another would be that although the flooring LOOKS metal, when walked on it still makes the sound of ceramic tiling. That's a bummer. Also the windows have the tendency to ruin the effect of the house, so it's nice that the basement had none.

One thing it was suggested I do would be to get an animal's key and keep it for myself to leave it in the house to be ever closer to the game. If an animal I don't like loses their key, I will certainly do this.

I use a musical track in the Reverse version of the rooms and the basement. It is the same track my sister used for her original attempt at the Silent Hill theme many months ago, and it is called "K.K. Dirge." It's a rather eerie tune, and is especially good at the end of its loop when you hear two loud, intimidating pounding noises. For effect it also has a skipping-record sound when it plays the first, lengthy, unsettling note. The main theme is a bit hokey for Silent Hill but I think having the track helps the rooms as a whole.


So yes...that's the Silent Hill House. It took a couple of months to make, what with the scrounging for appropriate items, and of course paying off the dreadful loans towards expansion. All of the custom designs were created by myself. My older sister Steph can also be credited for funding a lot of the project. I am very proud of it, and I know it makes me a new breed of mega-dork. If there are any questions, I will happily answer them. I'd explain everything in detail here but this journal is pretty damn long as it is. If the public interest is there, I'll make another journal showing off alternate design schemes/layouts for the rooms in the future.

Thank you for looking, I hope you've enjoyed it. I know I did.

~R.M.

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