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Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts

Monday, April 1, 2013

Top Ten Most Hardcore Games of All Time

Sometimes when you want to test your mettle as a gamer nothing but the most hardcore intense experience will give you the adrenaline rush you're looking for. So if you've walked out of Black Mesa without a scratch, tea-bagged an army of Master Chiefs, and sent every Nazi and Nazi zombie straight back to hell, this list is for you. We've compiled a list of the 10 most extreme games ever to ever hit gaming, they'll chew you up and spit you out, leaving you crying for your mommy.

10. Katamari Damacy (PS2): Katamari puts the ultimate power of the gods in your hands, you create the very cosmos! You're tasked with taking your studded sphere of mayhem onto the earth rolling over everything in your path and crushing it into a sick twisted melange of debris, broken dreams, and lost souls. The Prince lets nothing stand in the way of his gruesome tasks, not the humans begging for their lives or the animals crying out in pain. Once you've collected enough of the detritus of earth, your grim collection is callously tossed into the sky. This macabre mass becomes the next burning star or wandering planet, with no regard for the victims are still visibly struggling to break free. Worse still, even if the prince fails in his duties, our hapless earth dwellers are given no respite, as the unimaginably evil so-called "King of All Cosmos" shoots them into meaningless star dust before sending you back out on your grisly collection quest until you get the job right.

These poor bastards never had a chance.
9. Tetris Attack(SNES): Terrifying stars, ass-whoopin' hearts, extreme rhombi, you name it, this killer's got it. Using your Panel Annihilation Device, you swap those bastards back and forth until you force three together, the resulting explosion so devastating, bits of star and heart guts fly almost right off the screen. If that weren't enough to have you on your knees, begging your God for mercy, blocks with grimacing faces slam down on top of your stack. These titans imposing their dark will on your helpless panels following devastating combo attacks from your  terrifying opponents ranging from hideous, earless dogs to one very pissed off butterfly. Only the toughest SOB's in the world will come out of this game in one piece.


It's like Lucky Charms on steroids.
8. Pac-Man 2 (Genesis/SNES): Pac-Man returns in this vicious sequel to the brutal original, and he's kicking more ass than ever before. The game starts off with infiltrating a rotting farm to rip the milk right out of a cow, and our little yellow badass continues the debauchery from there. He scales a gigantic mountain of death and braving ungodly horrifying ghosts in an attempt to pick a wildflower for little Suzy.  As you press on into the dark and dirty streets Pac-Man will do the most intense skateboarding  you'll see outside of the X Games, Find the sweetest electric guitar in Pac-land, and  the most thrilling death-defying Arial acrobatics we've seen on hang glider since Pilot Wings.  And that's only the beginning, the carnage only grows from there! The game culminates in a show down at the most horrifying place on earth, the gum factory! You've got to hit the ground running in this thriller that could arguably be called one of the most suspenseful games of all time.
Pac-Man is ready to lay the smack down.
7. Animal Crossing(Gamecube): Nintendo is well known for its profanity-laced and gory games, but Animal Crossing just may be the definitive title of the company's commitment to badassary. You're new in town and get taken for a ride by  local "businessman" Tom Nook, instantly finding yourself deeply in debt and forced into doing Tom's business. From making "deliveries", to posting "messages" in the town square, to doing a little "planting", you're in deep. But even after you've freed yourself from Nook's debt you're still scouring the town and sometimes even shaking down it's residents for goodies you sell to Tom Nook for top-bell. If you don't play by the rules, you'll find yourself visited by the town's "enforcer",  Resetti, who doesn't merely threaten to break your legs, he threatens to erase your whole life. You'll find yourself doing anything to make those sweet sacks of jinglers and ultimately survive, be it pulling rusted cans from the river, being a courier for your animal clients or using the mail in ways you never thought possible, your adrenaline is always pumping in this thrilling title where it's just you against one bad, nasty town.


Tom Nook's not running a freakin' charity here

6. Mario is Missing(SNES): A quest around the world turns into a quest into hell for Luigi as he tries to track down his brother Mario who's gone missing under mysterious circumstances. Luigi finds himself face to face with the sleazy chicks and big studs roaming the mean streets of Paris, Rome, and Beijing. They're been watching and they're waiting for him. They're primed and ready to pounce, educating your sorry ass on any number of horrifying ancient artifacts before turning you back out onto the mean streets. Surviving these encounters is only the first step, so you'd better hope those facts were beat into you because only a grueling quiz will allow you to continue your search. If you fail you've got to restlessly hit the streets again until you "learned your lesson". History isn't here to repeat itself, this time it's just here to kick your ass.

Luigi has to separate the double talk and code words from the truth.


5. Mario Paint: Painting. Animation. Music Composing. Flyswatting. Arguably four of the most hardcore activities ever conceived by our sick ancestors collide in a fiery explosion of utter chaos with a Marioesque twist. Using pens, spray cans, flood filling and even more devastating tools, the player splatters a image on the screen with such reckless abandon, it's a wonder how they manage to stay upright. The truly insane will take it to the next level, stringing together their unholy imagery, using what can only be described as the blackest of magic,  to make it MOVE before their very eyes! If they get through the animation alive, it's time to put some music together, using cats, tugboats, baby heads and even more diabolical objects to concoct a frenetic cacophony that stretches the very limits of extreme. The perverse technology utilized in this maddening title allows you to take that painted image, take that animation, take that song you created and put it all together in one messy, dripping, hanging-off-the-bone collaboration of utter chaos that's certain to destroy the senses of even the most hardened gamers. And you haven't even gotten to the game where you swat bugs, yet.

Mario Paint? More like MARIO PAIN!
4. Barbie's Vacation Adventure(SNES/Genesis): One would think a game about a super model would deal with the horrors of eating disorders, drug addictions or sleazy industry insiders. But the early Barbie games eschew those stereotypes and bring you even more edgy fare. From Navigating the twisted world of Barbie's dreams in Barbie on the NES, to watching American's first badass woman claw her way to the top of the Fashion World, in Barbie's Super Model. None of the titles are for the feint of heart, but for the true badasses among us, Barbie's vacation adventures kicks things up a notch. This title opts for an expose of what happens when a super model is left alone in the backwaters of America. From the unsettling Deliverance-esque setting of the Iowa county fair where Barbie is watched silently by unseen farmers as she's forced to run after a loose pig in order to gain admittance to their "carnival games"  where she must win the freedom to move on. To her terrifying experiences in the dark and menacing woods of Wyoming where she's attacked by wildlife tossed into a powerful rushing stream, left cold, wet and frightened. When Barbie manages to escape back to her California Mansion the Nightmare deepens when she's faced with a clearly demon-possessed Ken who speaks only in riddles, and enters and exits rooms in ways that can only be attributed to dark powers. Once she's bested Ken's mind games, you're rewarded with a series of unexplained still shots leaving you with a myriad unanswered questions, but too scared to draw your own conclusions.

I bet I can make ya squeal like a piggy
3. Reel Fishing (PS1): The unbridled INTENSITY of brooks, ponds, and the big daddy of all fresh-water angling - THE LAKE can be matched only by the extreme monsters that live in these intense environments, THE FISH!! In Reel fishing, these swimming demons didn't care who you are or where you came from. If you come to their water with a pansy stick and weak thread, you'll lose your bait, your hook, and your dignity. The Char are sinister, the bass are brutal, and the cutthroat trout are just plain bad. At times you can't tell if you're fishing or fighting in a prison riot. All of this mayhem is set to a KILLER soundtrack that will kick your sorry ass even harder than the bitterling!

The true face of evil
2. Seasame Street 1-2-3: Ernie's Magic Shapes and Asro Grover (NES): This cartridge gives you a double shot of power with 2 hardcore games stuffed into one package. Think you know a square when you see it? Think circles are something to sneeze at? Well tough guy, Grand Wizard Ernie's got a few trapezoids for your punk ass, and if you're not careful this manic magician's gonna stick 'em right where the sun don't shine. And whatever left of you certainly won't have a chance in hell of crafting that train. So if triangles have a way of making a wuss out of you, perhaps you should try your luck with with the numbers, courtesy of Spaceman Grover. Astro Grover is like a mathematical punch to the face. Counting little green men might seem easy enough for you, but try developing a ghetto city-block with the power of math alone. You'd better have your head screwed on right, because if you fail to count 7, let me tell you buddy, your luck's run out. That moon over the city does not tolerate failure and not even NASA can save you from a run in with the Lunar Lunatic.

YOU GONNA GET IT!
1. Flower (PS3): Only a Hardcore system like the PS3 could bring you the most hardcore game the world has ever seen. In flower you control one of the most destructive forces on earth, the wind. Flower is for hardcore gamers only, so it doesn't mess around giving you a bunch of needless instructions or text to read. You pull yourself up by the bootstraps and forge your own way through the game's harsh environment as you learn to harness the deadly power of nature. You start by using your power of the gales to tear apart every flower  ripping off their petals and leading them on a death march through desolate fields, past terrifying turbines and culminating in ripping through a decrepit cityscape. Flower's intelligent soundtrack changes tone and intensity with every heart-pounding, anxiety inducing move you make, adding a layer of extreme intensity like nothing you've experienced before. You might think you're a gamer but no amount of experience PvP sniping, Zombie Killing, alien dismembering or street hustling can prepare you for Flower.


Make those whirling blades of death dance!


So this April 1st challenge yourself to earn your gamer cred by playing one of the above games and go down in history as one of gaming's hardcore legends.


~Stephanie and Richard


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Tuesday, April 6, 2010

Retro Review Tuesday: Parodius Da!

We have yet to do a retro review of an import game so I thought it was time we remedied that. So given that two of my most favorite things in the world have been combined into a single video game, Octopi and Side Scrolling shooters. I thought it was an absolute necessity that we discussed a game in the Parodius series. I decided on Parodius Da! on the SNES/ Super Famicom. Which is often wrongly referred to as the first in the series, though it's actually the second. It's worth noting that  I played the translated PAL version aptly titled Parodius: Nonsense fantasy.

Introduction
 I don't know the real story of how Parodius cam to be. But I have a little theory, somewhere in Japan the developers at Konami were out celebrating the run away success of Gradius 1 and 2. Having created one of the best side scrolling shooting games of all time and what became the model for basically every subsequent space shooter into the 21st century, they had a lot to be happy about. They went to bar after bar on an all night bender, hitting up clubs with names like The Penguin, The Sumo, The Showgirl and Super American Fun Town. Eventually they found themselves back at the Konami offices still full of Saki, Asahi Super Dry, and takoyaki thus the Parodius series was born!



Overview

Parodius is basically simply Gradius on mind altering drugs. There's no plot line, no complicated cast of characters, just side scrolling space shooting with a whole load of ridiculousness.

Controls are quite responsive and very simple, a necessity for any title of this type. I didn't notice any lag or clunkiness, other than the classic Gradius: I haven't gotten a "speed up" power-up lag which we've all come to fear and respect. I won't bother with button assignments because you can change them to anything you want in the options menu.


Showgirl vs Octopus only Parodius is willing to take on this age old rivalry.

Graphically this is one of the truest arcade to console ports I've ever seen. The sprites are big bright beautiful and completely absurd. They range from the tiny eggplants that spew from the volcanoes to a Killer Vegas show girl that takes up almost the entire screen. The graphics make this game, but as a result you'll often lose focus. It's quite common to find yourself in a dire and often fatal situation by wondering what the hell just ran by on the bottom of the screen. It also wins my award for best depiction of the Moai/Easter island statues in any video game ever.


Musically, it's not one of the best in the Gradius series (that title goes to Life force/Salamander easily). However it's use of well known classical pieces in glorious 16 bit sound is absolutely perfect.  It's the perfect mix of memorable, fun, and absurd. You'll get the unique joy of being blown apart by cute yellow chickies while listening to classics such as Dance of the Sugar Plum fairy and In the Hall of the Mountain King.


Gameplay

So normally I just get right into a game I'm reviewing, paying little attention to silly things like intros and title screens. With this game though it's worth it to sit on your hands for a few seconds and watch the intro and title animations. If you're familiar with the first couple Gradius games you'll find it much more amusing. If you're not familiar with at least one them,FOR SHAME! Leave this review right now go play one. I suggest Life force/Salamander (which you'll be hearing a lot about in this review because it's my favorite and I'm biased). For the rest of you, have a good giggle and then take look at your menu.

I didn't know penguins were big into Gradius but we've all learned something here today

The Menu screen is mostly straightforward 1 player, 2 player, Option (which is a legitimate options menus and has nothing to do with the power up), and Lollipop. If you're anything like me you're going to ignore everything else and just hit lollipop. Because, c'mon now, Lollipop, how could you avoid it? Sadly hitting lollipop does not cause your cartridge to spew forth a delicious confectionery treat for you. Instead it takes you to a special time attack mode, which I highly suggest waiting to play until after you've beat the game normally first.

So back on the menu screen you can either start off with the defaults or head into the option screen and tailor fit things to your liking. Including setting the number of lives you start with, the difficulty level and the button assignments. On your first time I recommend knocking the difficulty down to 3 and adding a few extra lives. Gradius is a series that punishes you for not knowing what's coming. So even if you've beat Ikauga on hard you're going to die in this game simply because you had no idea what was coming up. Nothing is more frustrating than having to go back to the beginning of a level with no power-ups because you picked the left path when you should have picked the right. Once you've tweaked your options to your liking head back out to the main menu and get ready to play. Also, you can turn "blizzard" on or off here. Blizzard, is caused by special power-ups and gives you a roulette spin  on your power up bar, with good timing you'll end up with something nice. However, I always sucked and got nothing, so I just turned it off for my game.

Once you choose either 1 or 2 player  you'll get to choose your ship. You've got 4 glorious options:

The Vic Viper:  Which has the original Gradius gun configuration and who's power-ups look like the ones in the original series. Other than looking a little more cartoonish, it's essentially the same ship we all know and love.

If you can choose Octopus why wouldn't you?


Octopus (Takosuke): Who has the gun configuration from Life Force and who's power-ups are supposed to look like Octopi, but really look more like Jellyfish. Octopus also shoots fish for missiles, and gets smaller pink Octopi as his options.

Twin Bee: Which has the twin bee configuration and Twin bee power-ups. Biggest change of note is that the missiles become rocket punch which doesn't really act like missiles at all but is very useful. Options look like ghost version of the ship and are only visible while moving.

Penguin(Pentarou): He has the gun configuration from Gradius III and Power-ups that look like candy. His missile is a fish, though a different one than the octopus', and his options are small pink penguins.

I choose the octopus because he's an adorable octopus AND he has the Life Force/Salamander power-up set. I did test the other characters, but it was pretty much all octopus all the way for me. Though it's worth noting that there are slightly different endings based on which ship you choose.

Anyway after choosing your ship and whether or not you want to manually or automatically get your power up, it's time...to play the game!*

So you start off like you do in any side scrolling space shooter, flying through space looking for power-ups to blow away some nasty alien scum. Though in this one instead of some ambiguous alien blob or space ship, you're first assaulted with the Konami classic Moai heads, only this time they're rainbow colored and dressed up in silly hats wigs and other stuff. After you've killed a few lines of them, a fleet of squirting syringes comes at you followed by chickies then penguins and crabs and treasure chests with bees in them. Blast you're way through that stuff and you'll make it to the mid boss, a giant half-boat, half-cat hybrid. Making your way past the exploded cat and his penguin henchmen you'll get to the boss, a giant pirate penguin with a glowing belly button. Shoot the core belly button to move on. At this point after a unique experience like that, you're probably going to need to take a break and check your soda to see if someone has been lacing it with drugs. But your soda is safe,  that's just the magic of Parodius, and it just gets more and more ridiculous from here.

Pirate cat boat crewed by penguins? Everything seems in order here.

Now I'm not going to go into to all the levels because there's no point. All of them have little things I absolutely love about them, but I think it's best if you find them for yourself. Besides most of the game is quite simply described as: Shoot stuff. Get power-ups. Try not to get shot. Try not to smash into walls. Pause while laughing at some ridiculous looking thing that's trying to kill you.  Kill Mid-boss(if applicable). Kill Boss. Move On. Which honestly, is as it should be for a game of this type.

On the subject of bosses, Parodious Da! Has some of the most memorable ones gaming has to offer. They're not quite as ridiculous as some of the offerings in Monster Party, but they're definitely...something to see. The range from the glowing navel peguin, to an exploding puffer fish, to a woman wearing a sheet, to a Moai statute in make-up that spits out other Moai statues. If you can keep from getting distracted by their silliness they're all actually pretty tame as video game bosses go. It's getting to them that causes the real issues. Just because it looks silly doesn't mean this Parodius is all fun and games, Well OK, so it still is, but it gets some serious difficulty starting around level 3.

This ends the mystery of how the Moai were created and placed on the Rapa Nui island


So how's a tiny ship/sea creature to stay alive in a cold and indifferent world?  Power-ups of course.

Power-ups in this game work pretty much the same as they do in other Gradius games If you kill a line of enemies or kill a red/orange variant of something that's normally a different color, you'll get a power-up. However,  a big difference with power-ups this time is that there are three type instead of two and they appear to be completely random. In every instance of an available power-up you can either get:

A normal orange power up which is the one that adds to your weaponry. If you chose manual power-ups, as you collect them your cursor moves along the power up bar at the bottom of the screen and when it's where you'd like it to be, you select that corresponding weapon. Automatic, chooses power-ups for you.

A blue power up which clear the screen of all small enemies. But most shots and larger multiple hit enemies will not die from this. So it's very easy to cockily pick up a blue power-up clearing the screen and then run into a stray bullet killing yourself.

There's is literally nothing I can say about this screenshot it can't tell you itself

Finally bells. Bells were in twinbee but are new to Gradius players. You can either collect the bell as is for points or shoot it to change it's color which will result in more points if you turn it red or green or a special attack if you turn it grey. The special attack when activated consists of a megaphone in front of your ship which will then spit out some ridiculous phrase in huge letters which you hold out in front of you and hit the enemy with. It quite absurd and also quite effective. One thing of note with the bells is that if you shoot them too much they'll simply disappear and you won't get the attack or points.

There's a joke about  bubbly women in here but the pig is kind of messing it up.


Once you've mastered Power-ups you've still got to contend with the unforgivable nature of Gradius. Meaning if you're not psychic enough to realize the first time through a maze portion of a level that you  should have zigged instead of zagging, you're going to find yourself smashed into a wall. Not to mention that very specific and distinct pain of going from having a full arsenal at your disposal to having one stray unseen shot reduce you to a sluggish standard gun ship.  If that's not bad enough your severely crippled ship/animal body is tossed back to the beginning of either the section you died in or the entire level depending on difficulty level. Additionally as I said earlier, not only are the enemies trying to kill you, they're hilariously distracting about it. It's kind hard not to get confused by bare bottomed sumo wrestlers, walking trees and girls in bubbles when you first see them.

If you can work through the pain and adversity you're rewarded with an ending animation. It seems weird to have an ending sequence to game with no discernible storyline, but hey the ending I got had no discernible plot either. However, it was filled with ridiculous octopus based goodness so I'll go ahead and rank it among the top video game endings of all time.

For the youngsters, this the crack is supposed to mimic a glass CRT TV screen in the dark ages before LCDs


Conclusion

I'm going to be honest,  this is probably the most  biased review I've ever written. This game has all my favorite things in it, Octopi, Easter Island Heads, awesome 16 bit classical music, laugh out loud absurdity and it's a Gradius.  So I knew going in that I was going to find it absolutely fantastic. For me personally this game is just under perfection, I mean there are octopi EVERYWHERE and they're adorable! But even if I weren't so biased this is a great game. I'm not sure how Konami ended up with such an absurd concept, but it doesn't matter,  at it's core this is just another great Gradius game. It's the sort of quality you'd expect from 90s Konami and the Gradius brand. Easy to pick up,  difficult to master and strangely addictive. It doesn't have the same sort of "epicness" of the earlier serious titles, but in terms of pure gameplay  this one will not disappoint even the most serious hardcore gaming fans.




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Tuesday, March 9, 2010

Retro Review Tuesday: Pilotwings

It's been awhile since anyone else has worked on a review, but this is one neither Jen nor I were good enough to do. We had to call in our third contributor to work on this title as he's the only one of us who can beat it. This week we salute one of gaming's odd little classics, Pilotwings.

-Introduction-


Nintendo is a truly legendary company. They can take a plumber and a mushroom and make arguably the greatest video game of all time. They also do a pretty damn good job with two elves and a pig-shaped thief. And the most magnificent video game company of all time can take a game about earning your Pilot's Wings and make it a super fun, classic, aerial experience. Here you will find the quaint wonders and oddities of this SNES gem, Pilotwings.

I can hear this image

-Overview-

The basic idea of this game is that you are an aspiring air wizard who's joined the instructual institution of the Flight Club in your quest towards your goal of earning, you guessed it, your Pilot's Wings. You will meet four different instructors (twice) and attempt to complete their unique courses. You will do this by passing fun and challenging lessons which include the Light Plane, Skydiving, Hang gliding, and the Rocket Belt. These lessons involve flying through floating, colored rings, touching erect bars, climbing to certain heights, and other various obstacles. And of course, easily the most challenging part of all this - Landing.

He's not the man they think he is at home.


Graphics -The graphics of this game are quite crisp and good for their time.Your instructors look like reasonable illustrations of people and everything is clear as far as what it is. Probably the most notable thing about this game's graphics would be the 3-D mobility the game offers, allowing you to travel in every direction in each of the lessons. The different items on the ground are actually all flat, which is made slightly less notable with simple lighting and shading on their surfaces. The sprites are smooth and easy on the eyes. Over all, it's a nice game to look at.


Sound - Sounds are good, you've got the sound of air passing by, the unmistakable sound of the Light Plane's motor, the rough expulsion of the rocket belt's flames, and the sound of the air whipping past you as you fall to the ground, before you open your parachute. Nice little chimes are heard when obstacles are cleared. No real complaints on the sound. The music is memorable if not a bit repetitive. Each lesson has its own music, and when you check back with your instructors after a lesson, the music is a good indication of how they feel you did. Upbeat if you did well...not so much if you didn't.

-Gameplay-

The gameplay of Pilotwings is very dependent on the lesson you are doing, as well as the instructor that's offering it. Two things thing they all have in common would be that they all offer a certain amount of points depending on how you performed, and they're all successfully completed once you've found yourself safely back on the ground.

I've always wanted more information on the suspended ring technology used in the Pilotwings universe
Light Plane: Probably the most basic lesson in the game, and one of the hardest. This is the only lesson with no bonus game available. Basically, you will have to fly the plane through the air and pass through obstacles of multiple types then successfully land the plane on the runway. This is quite difficult, as your wings cannot be dipped in the slightest way, your speed must be right, and you must not be coming at the ground too hard. Additionally, you MUST land on the runway. One centimeter on anything but runway will cause you to loose a wheel and skid your plane until it stops, meaning a failed landing. However, All Light Plane lessons will still offer some points for the obstacles you passed before the crash. Early Light Plane lessons have you start already in the air, and later ones require you to take off on your own. Be sure to watch your fuel meter as running out of fuel is an automatic failure and will earn you zero points.

Hitting the ground too hard results in lost wheels and bent wings. Harder yet and the plane's engine blows up, a crash you're lucky to be able to walk away from.

Controls: Controls are as easy as they can be, but the only thing that can really help you here is genuine skill.

"I'm directly under the earth's sun......now"

Skydiving: You will be lifted up to a nose-bleeding 3,800 feet into the air by helicopter (If you don't want to wait the entire time it takes to climb to this height, you can push the A button to be taken straight up to near the max height.) Once you reach the target height you will let go of the rope ladder and begin your plunge to the ground below. As you fall, you can change your angle and how your body falls. Useful, as now you must maneuver yourself through 3, 5, or even 8 rings, turning your body in the air to get yourself in the correct position. Falling feet/head first will cause you to fall straight down, whereas falling belly/back down will do the same but slower. Feet/head a little forward makes you fall forward. Backwards, well you get the idea. After all the rings fly by, passed or not, open your parachute when prompted, and try to land on the multi-scoring target below.

Landing too hard with this will cause you to land on your back, although this doesn't seem to effect score. If you just neglect to open the parachute entirely you'll hit the ground so hard that you fall right through, leaving a humorous man-shaped hole.

Controls: A little restricted as far as what you can do but let's agree that that's bound to be true while parachuting. Still, smooth and simple.

It's NOT gonna be a long, long, time'Til touchdown brings me 'round again

Rocket-Belt: Possibly the most fun lesson in the game, the Rocket-Belt is essentially a jetpack and offers the most control of all of the lessons. That said, it can still prove rather difficult to control the flight of this gadget. It is first available with your second instructor, Shirly. Generally what you do is use two different speeds (B button = slow, orange fire; A button = fast, blue fire) to navigate your way around the 3-D course and pass through the green rings or what have you, and then land as accurately on the target as you can. If you touch the ground prematurely you will loose 2 points off of your final score. Also mind your fuel meter, If you run out fuel, you will fail your lesson earning 0 point.

Landing too hard with this will cause you to fall onto your back. Harder yet (and this is pretty hard to do on accident) will cause the Rocket-Belt to explode, leaving your character grounded and charred.

Controls: Simple and responsive, but this thing can get away from you.

Gamers who aren't entirely comfortable in their masculinity may want to avoid this discipline as the Hang Glider only comes in hot pink.

Hang Glider: One of the most difficult lessons in the game, the Hang Glider is likely to make you not too picky about whatever score you get, as long as you get one. You will start off attached by a cable to a Light Plane (don't worry, you don't have to pilot this plane) and then you will be released, required to fly yourself around. The Hang Glider controls much like the plane, pushing up causes you to nose dive, back causes you to swing back up, and you can move side to side on the 3-D map. Unlike the plane, however, your speed and height is not so much in your control. As your Hang Glider flies through the air, it will loose steam, and begin to fall to the ground. The only way to regain your momentum is to fly over a "Thermal Current" to gain a substantial amount of height again. Completing these lessons involve either climbing to a certain height, or passing through a ring twice, landing on the Hang Glider's special target afterwords. Landing prematurely will disqualify you, entirely. To land, you "flare" with the A button to tip your Hang Glider straight up and put your feet underneath you when you're just feet off the ground. Beware, however, as you will not come to a dead stop, and will take a few steps forward, or even "hop" and step before coming to a complete stop. Also keep in mind that failing to land on your feet will result in no points.

Landing too hard with this (with your feet out) will cause you to land on your backside. This does not count as a failed landing, however

Controls: Smooth? Yes. Simple? Yeah. Easy? ...

Rings: A big part of this game would be the Rings, the main obstacle to overcome throughout all of the lessons. Rings usually take the form of many small, [generally] green  balls that spin in a circle, creating the actual ring. Clearing them requires you to fly through their center. Some lessons give you a score for each ring passed, others do not but still require that all rings are cleared before landing. For difficulty reasons, at times rings may be smaller in size, move in strange ways, or take alternate forms such as Bars (several green balls stacked vertically) Arches, and more. When cleared, you will hear a chime, be given a message, and the Rings will change color (usually to red) to indicate that they have been cleared.

Water: A big part of this game would be the water. Landing in the water will effectively end your lesson right then and there. It comes as no surprise that the moving Bonus Targets are located in the water. Even for normal targets, as you progress, you'll notice that the Target-to-Water ratio is getting to be less and less in your favor.

Scoring: Depending on the game, you will be scored on the following factors - Speed, Time, Angle, Accuracy, and Rings. All lessons offer an opportunity at a perfect score of 100. Needless to say, this is not an easy task to acheive. You must accumulate a certain amount of points in each Flight Area to be certified for your next license, moving one step closer to the coveted Golden Pilot's wings.

Shot from the little Known Match of the Penguins follow-up  Awkward fall of the Penguins

Bonus: All Lessons apart from the Light Plane offer an instant 100-point target that is not effected by time, accuracy, etc. as long as you hit it. The obvious catch is that these targets are very hard to hit and missing often means no points at all. Generally the Bonus target is indicated as the floating yellow square in the water and will get smaller in the later Flight Areas. This excludes the Hang Glider, in which case the Bonus Target would be the Rocket-Belt/Skydiving targets, as they are almost too small too land on with the Hang Glider. Upon landing on one of these targets, you will then be granted a "Bonus Chance," a very fun mini game that can award you anywhere from 5 to even 70 bonus points on top of the 100 you received for landing on the Bonus Target (Interestingly, your instructors seem more impressed with normal 100-point scores than the Bonus ones).



Instructors/Flight Areas:
Before jumping into training at each new Flight Area, you will be given a small introduction by your new instructor, basically telling you what you can expect to learn with them. Your instructors offer different personalities and expressions. Doing poorly influences unhappy expressions whereas doing well makes them happy. Doing VERY well will prompt an overjoyed or shocked expression on the face of your instructor and a perfect score of 100 will be met with a face that can only be described as absolutely hysterical. Before each lesson, they will tell you what you need to do. Once you've scored high enough to see the next Flight Area/meet the next instructor, you will be given a password to use at the titlescreen if you'd like to return, later.


Tony: A young looking, dark-haired,  mild mannered man. May seem impatient with you if you do poorly but encourages you to "never give up." Offers Light Plane and Skydiving. 120 points are required for certification. Passing his course grants you a Class A license.


Shirly: Nice brunette woman who offers a wide-eyed encouraging smile when things aren't looking so good. She'll never get mean with you. Offers the Light Plane, Skydiving, and Rocket-Belt. 220 points are required for certification. Passing her course grants you a Class B license.


Lance: A blonde-haired, hard-nosed man, who is quite difficult to please. Asks you if you want to give up when you're doing badly. Offers Light Plane, Rocket Belt, and Hang Glider. 220 points are required for certification Passing his course grants you a Silver Class license.


Big Al: As the name implies, a large looking tough-guy kind of man with shiny sunglasses and a waste-no time kind of attitude. Also a bit hard to please, but seems to have a slightly better attitude than the previous instructor. He reviews all of your past lessons. A big, bad 300 points are required for certification. Passing his course grants you a Gold Class license.



Helicopter Rescue Mission:
Once you've earned your Gold Class license, Big Al will accost you with a request that is "above and beyond the call of duty." Tony, Shirly, and Lance have been captured by the EVIL syndicate, and need you to rescue via Attack Chopper. You are the only one in the Flight Club whos qualifications are near what is required to pilot the chopper. Take off from the carrier and ready your missles, as the anti-aircraft guns will be blaring. Find the heliport and successfully land on it to complete the mission. If you can do this, you've not only proves how skilled a Pilot you truly are, but you've proven something to the video game universe itself, as this mission is one of intense difficulty. After surviving the quest, destroying the artilery (some of it being invisible to the eye), and rescuing your instructors, you will have truly earned your Silver Pilot's Wings.

And it's not over, yet. For you've set out to earn your Golden Pilot's wings, right? Well as it turns out, this game is only half over. Now you must revisit all of your past instructors in Pilotwings: Expert Mode. Now, their lessons are much more difficult. After enjoying an altered title screen, use the password presented with your Silver Pilot's Wings and get started on your road to the Golden Wings.

Expert Tony: Snowy, winter conditions. Runway is slick, and targets are smaller. 140 points to earn your Class A Expert license.

Expert Shirly: Rainy conditions. Once again, a slick runway and windier conditions. 240 points to earn your Class B Expert license.

Expert Lance: Very windy conditions, and a sunset time of day. Control is harder, here, be careful. 240 points to earn your Silver Class Expert license.

Expert Big Al: Nighttime's the name of the game, keep your eyes open wide and use the illuminated lines as your guide. A staggering 320 points stands between you and your Gold Class Expert license.

...And once you've finished with these four again, you will find Big Al once again waiting to request your help in another rescue mission. This time the Evil Syndicate as captured a government figure who opposes them. Not on-ly that, but he is Big Al's brother. Fire up the chopper and get ready for a nocturnal mission, your for difficult task yet. Succeed and you've done it. You have earned your Golden Pilot's Wings and are now not only a true pilot, but a true hero as well.

♪Practicing our night moves in the summertime...♫

-Conclusion-

Pilotwings is one of those titles that seems so random, and maybe not even the best idea. But when executed with the genius mind at Nintendo, it proves to be another classic in the company's big vault of gold. With its quixotic themes and unforgettable gameplay, we would highly recommend this to anybody who has not played it. It is almost guaranteed that you will find it fun and addictive if not sometimes infuriating. We love it, and we certainly think that you should, too.

Richard M.

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Tuesday, December 1, 2009

Retro Review Tuesday: Vegas Stakes

Introduction

Nintendo is a company that never ceases to surprise us. Amidst all the Mario, Zelda, what have you, you forget that they do indeed have other great games. And one of those other titles would be Vegas Stakes. Perhaps you're not in the mood to save this princess, or that one. Perhaps you just want to tell both of them to figure it the hell out, and relax over in ol' Vegas, trying your luck on Poker, Roulette, Craps, Blackjack, and of course, the Slots. A real "just sit down and play" kind of game, Vegas Stakes offers the fun and interaction that [their interpretation of] Las Vegas has to offer. Place a bet, buy a lottery ticket, insert a coin, get your pocket picked, do it all in this very fun, classic gambling simulation.




Overview



The premise for Vegas stakes is five friends headed out together on a long planned trip Vegas. The main character is whatever you put your name in is , we played as Mr. Cooteller (No I don't why we named ourselves that either). I'm not sure of the motivations of your friends, but your completely reasonable and rational goal is to turn your 1 thousand dollars in to 10 million dollars before leaving Vegas. The game doesn't end until you hit that goal or spend every last dime trying.

This probably the worst approach to gambling
Controls are very simple. This is one of the few games that supports the SNES mouse and obviously we all know how to use a mouse. If you use a control it's not much different as you only use 3 buttons anyway. They're responsive enough, though it honestly doesn't matter much as it's not an action oriented game.


Graphically it's pretty dated. The graphics aren't bad, but they reek of the early 90's limited Palette VGA "realism" graphics that are more commonly seen in PC games of the era. They were mind blowingly realistic at the time, but not so pretty by today's standards. However this game does feature some of the best facial expressions on NPcs in any game ever. Johnny's smile is my personal favorite.

Keep an eye on Silver, He may have beat the Elite 4 when he was 10 but life's been hard since then and he's a desperate man.

Soundwise it's memorable if not a bit repetitive. Each Casino has it's own theme song that you'll constantly be hearing in the background. the songs correspond to theme of each casino IE the Buffalo head has a western song playing and the Laurel Palace has a generic "classical piece". In my opinion the best music is easily the electronica in the 2020, though I'm rather fond of Laurel Palace's music as well. Regardless of which music you personally prefer, it is probably going to get annoying after awhile as it will play no matter what game you're playing and there's no way to turn it off.

Gameplay


Cliff's right to be irritated 5 people is too many for a car trip in this car.

You start off in the car with your friends all having a conversation about how excited they all are to be going to Vegas. Once you make it to the hotel you put in whatever name you choose and head up to your hotel room. From the room you can choose one of your friends, Cliff, Maria, Isabelle, or Richard to go out gambling with. We always choose Richard because he's so cute and non-threatening. Whomever you choose will give you info about the locations and games.When you want to take a break from gambling or just get tired of looking at whomever you've gone out with you can head back to the hotel room. Here you can save your progress and choose a new friend to go out with. Once you're prepared to hit the strip, you get 4 Casinos to choose from each with their own theming and table limits.


The Hideway: The Casino equivalent of a dive bar. This is the cheapest Casino you'll find with $1 minimums and $50 maximums. You won't lose a lot , but you won't make a lot. This is probably only a good bet if you've spent almost all your cash elsewhere.

Richard just doesn't appreciate a good deal

The Golden Paradise
:
Your standard generic looking casino. This is the Casino your hotel is in and the one you start off in. It's right in the middle, not to high and not to low. Table minimums at $20 and the maximum $250. Definitely a good starting point to amass your vast fortune.

The Buffalo Head: The wild west, Vegas style! It's another middle of the road casino, with slightly higher minimums at $50 and Maximums at $500. Another good spot to start off amassing your fortune.

I'm a little sad there's not actually a Casino with this aesthetic

The 2020:
Futuristic post apocalyptic sci-fi gambling. This is the last casino you can visit before reaching your high roller status. The table minimums start at $100 and go to $1000. This is probably going to be where you're going to make it to high roller status, but you're going to want to avoid it until you've got a good cash cushion built up or you'll eat through your cash in short order.

Once you've effectively gambled your way to $100,000 you're elevated to High Roller Status and you'll get new swanky hotel room and you gain access to the Laurel Palace.

The Laurel Palace: The creme de le creme of casinos with ornate detailing including marble statues on the slots. Even though you can gamble here as soon as you've reached $100k, it's a better idea to wait until you're at around half a million as the minimum starts at $1,000 and there's no limit. It's very easy to blow through money here, but when you hit, you hit it big. Once you're at a million or better you'll probably be constantly playing here if you want to make any real headway towards your $10 million goal.

Of course you don't make money just hanging out in Casinos so you've got your choice of 5 games which you can use to make your fortune.

There's a joke in here about how a BJ is always a win but I'm too classy to make it.

Black Jack: Your standard rules game of 21. Beat the dealers hand or get 21 to win. You won't make a lot of money playing BJ, but your odds are pretty good.

Slots: You choose from 1 of 4 bet denominations. Depending on the Casino you get different machine style and a different choice of limits. Slots are probably the quickest and easiest means of making money also the easiest means of losing. Slots require no skills or planning just a lot of good luck.

Roulette: Another luck game. Bet on your lucky number and hope for the best. You can get the odds for each bet from whichever friend you've decided to go with.

Snake Eyes, You LOSE


Craps:
A game of odds. Mostly toss the dice and hope for good luck. But there's a good amount of skill involved in knowing and playing the odds in your favor.

Poker: 7-Card Stud. The Most Complex game. You play with 4 other people random selected from the pool of 8 NPCs + 3 of your 4 friends (you can't play with whomever is with you) for total 11 potential players. Each NPC has their own unique playing style, bluffing style and tells. It takes a good amount of skill, research and luck to be successful. This is the most engaging and interesting game because of the other players and complexity of the game itself.

As if playing exciting Vegas games on your SNES isn't enough there are several random interactions with NPCs that happen while you're playing your games. In every case an NPC who magically knows your name will approach you and ask for something or offer something. Sometimes these are very good for you, sometimes they're very bad and sometimes they do a whole lot of nothing. They are however some of the most memorable and interesting parts of the game.

The Diamond: Occasionally someone will approach in need of money and asks if you're interested in purchasing a diamond appraised at $5000. You can make an offer for it, the lowest we've gotten someone to accept is $700. You can have one of two outcomes: The diamond is fake. After you've bought the diamond someone else will come along and offer you $100 for the diamond and tell you you've been conned. This is what happens roughly 9 times out of 10. The second, the diamond is real and someone will offer you $10,000 for it. In spite of the potentially high pay off this is probably a interaction best avoided.

I know Vegas is expensive by $200 for cab fare seems pretty high


The Watch: Someone will come along saying they need money for cab fare and asks if you'll spare $200 for a watch. As far we've seen this is always a safe bet. After purchasing it someone will come along and offer you between $400 and $1000 for it.

Sick Child: Someone will come along and ask you to help them paying for their sick child's bills. There are two outcomes, it's a con or it's legit. when it's a con right after you've given the money a police officer will approach you to tell you about a scam happening. If it's legitimate you'll get $200 back. It's only $100 so it's probably not going to hurt you unless you're just starting out, but the return isn't really great either. It's probably just best to say no unless you can't live with the guilt of not helping a child in need.

Oil Well: You'll be approached and asked if you're interested in investing in an oil well and you'll get double you investment. It starts off at $5000, but you can haggle it down to $3000. However, if you strike oil you still only get double back so you invest less, you get less. You can also strike water in which case you obviously lose your investment. It seems to be roughly 50/50 odds.


A three digit lottery ticket seems a bad bet for the casino frankly

Lottery ticket:
Someone will come up to you and ask if you're interested in buying a a lottery ticket for $500 that was a potential $10,000 payoff. Odds seems to be pretty good for this one, it's generally worth going for unless you're really strapped for cash. Sometimes when someone asks to wipe a spot on your shirt they'll give you a lottery ticket which will always win. The catch to this is they could be a pick pocket or they could do nothing.

Sports bet: Sometimes the person your with will say they're headed off to make a sports bet and ask if you're interested in making a $500 bet. If you win you double your bet. Odds seem completely random.

Check your meter: This only happens while playing slots, occasionally a casino worker will come by and ask if they can check your meter. You can send them away, but if you let them do their thing you'll get a free max bet pull on your slot machine.

Remembering the face: Someone will come up and ask if you remember them. Always say yes even if you've never seen them before that moment as they'll always give you what you for "being so nice" to them.

Returning the wallet: Whomever you're with will occasionally tell you that they found a wallet with cash and asks if you should keep it or return it. I suggest returning it not only because it's ethical, but because it can lead to a payoff much greater than whatever was in the wallet. Occasionally you'll get nothing, but it's a safe gamble given you're not out anything.

Even when doing high rolling gambling keeping tens of thousands of dollars in cash in your pockets is asking for trouble
In a class of their own are the loads of Pickpocketing scams. They include: twisted ankles, bad luck and a spot on your shirt. While the claim changes from incident to incident, in each of these cases the perpetrator will come up to you and ask for something that requires them to get close to you. Most of the time they'll be walking away with half you current cash if you decide to aid them. Sometimes however, they'll be legitimate and will reward you handsomely for your help. Depending on how much cash you're currently carrying around really depends on whether or not you want to chance them.

Overall you just keep casino hopping, playing the games and dodging the scams until you hit 10million. It's actually quite engaging and entertaining.



Conclusion


Vegas Stakes is so much more than your standard gambling game. Sure all the games are there and you are in Vegas after all, but it's the interaction of that sets things apart. Maybe modern gambling games include pickpocketing scams and intelligent unique poker players, but this was revolutionary for the time period and has managed to stand the test of time admirably. I haven't noticed any real decrease in fun factor from playing Vegas Stakes years ago until now. I'm still just as happy to spend a lazy afternoon of gambling, scams and quick money.

~Stephanie

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