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Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts

Tuesday, October 15, 2013

Top 10 Horror Games

It's the Halloween season which is a time of year all of us here at Avane are particularly fond of. Unfortunately fondness doesn't translate into time or writing ideas so instead bringing you something new and spooky we're rehashing an old top 10 list from several Halloweens past. Don't let the age fool you though it's still just as relevant now as it was then. After all, when was the last time a company made a really horrifying game anyway? So if you're looking for a way to get into the spooky spirit any of the games on this list will certainly help you along.

10: Friday the Thirteenth on the NES. Most people think of this title as the awful epitome of LJN's game making career. However there's actually some genuine 8-bit terror going on here. The music is excellent, with the cabin theme taking the cake for some of the eeriest video game music of the 8bit era. The music when you encounter Jason is the perfect NES adaptation of classic theatrical killer themes. The real terror though, comes when you make your way to one of the surprisingly labyrinthine cabins never knowing where exactly Jason going to pop up until BAM! he's on your screen. If you want to know even more about the sordid tale of 8 bit Jason, we did a full in depth review on this game, because as group we really love it. Two of us even got the limited edition comic con action figure to terrorize out other action figures with his hairbrush axe.



See the rest after the break

Saturday, February 2, 2013

Top Ten Creepiest Video Game Songs


10. The Fantastic Adventures of Dizzy (NES version) - Mine & Graveyard



The Fantastic adventures of dizzy is about an adventuring anthropomorphic egg, which is an insane concept, but not really scary. Most of the music in the game is the sort of thing you'd expect from a 3rd party adventure game on the NES upbeat, bouncy, repetitive and a little annoying. This track however manages to have a distinct creepy feeling, when you go into this area where this track plays, the normally happy-go-lucky and ever-smiling dizzy looks sad and concerned. It does suffer from a really cliched creepy sound, but it's still pretty effective for an 8-bit era game.


9. Doom(PC)- Suspense 




Doom's tracks are mostly a mix of hard rock inspired compositions to get you pumped for killing hordes of  invading hell-spawn. There are a few however that are meant to impart a sense despair, dread and distress. Suspense is one of the creepiest in the purest musical sense. It's a piece that wouldn't sound out of place in a classic  Hollywood  thriller. It starts with anxiety inducing pure strings and slowly layers in low ominous bass and a baleful melody. Suspense fills you with a sense of unease as you explore the dark demon infested halls of the Phobos Lab.


8. Resident Evil Dual Shock Director's Cut(PS1) - Safe Room Music


In the Chaos that is the Mansion in the first Resident Evil the safe rooms are havens. No zombies, a typewriter, all your extra items, which makes this creepy little tune all the more upsetting. It sounds like an old dusty music box that's slowed with age, with an ethereal dark undercurrent.  It's on the surface childlike and innocent but makes you uneasy sort of like the twins in The Shining. It leaves you wondering what might be lurking in your safety. (Please note that the Director's Cut  Dual Shock safe room music is entirely different from the original cut safe room music)

 See the rest after the jump

Tuesday, October 27, 2009

Retro Review Tuesday: Resident Evil Gaiden Gameboy Color

This is our first review for a handheld game/system.

Introduction
Many Resident Evil fans aren't even aware this title exists due to what seems like a large miscalculation by Capcom. It's a mature rated Gameboy color game based on a wickedly popular series of games that debuted on the Playstation. Many players old enough to appreciate blood, gore, and some good ol' fashioned zombie shooting fun weren't toting around GBCs. However, for those of us who were familiar with both we were rewarded a unique perspective on the Resident Evil franchise.



Overview

Controls are simple. A is your action button use it to pick up items, select them in your inventory and shoot your gun. B aims your gun on the normal play screen or switch characters in the fight and inventory screens. Starts shows your map and select shows your inventory. The D pad moves you around. Controls are pretty responsive, but when a zombie is after you they slow down quite a bit.

Graphics are a mix of good and so-so. The basic play screen has rather fluid sprites, but they're undetailed and the backgrounds leave something to be desired. In the fight screens the backgrounds are much more detailed and the Zombies are rendered quite well and have a lot of detail. They don't move a lot, but they're zombies, they don't have to. The cutscenes vary wildly.Your characters are highly unattractive pixel blobs in most of them, but other times they're incredibly detailed and good looking for the format. There seemed to be no graphics quality control on this game.

It's SUPPOSED to be Barry but I'm not sure this isn't red haired Ernest Hemmingway

Soundwise this is a great GBC game. The music is pretty complex and there's quite a bit of variation including changing tempo depending on whether or not you're in danger. There's also several themes you'll hear depending on where you are and what you're doing and all of them manage to be perfectly fitting. The main theme can get a little bit annoying because you hear it all the time, but it really does a good job of making you feel on edge, no small feat for an old school hand held game. The other sounds are good for what little of them you hear, there's the sound of zombies, the sound of your death and the sound of finding an item, that's it.

This game has enough items to warrant a basic items list here. The things you'll pretty much always have in your inventory are:

Thank goodness the knife has infinite ammunition

Key items you haven't used yet, you'll need to go into the screen to use these when you're in the right location, just having a key in inventory won't open the door for you.
Your PDA it gives your current mission objective helpful if you were distracted during a cutscene or came back to playing after it's been awhile.
Guns and ammo self explanatory. Only one character can use a certain gun at a time. If Leon is holding a gun and you want Barry to have you'll have to do a bit of finagling to make it happen, it's best to get that done before entering a battle you can do it during but it will get you mangled most of the time. Also, you can not pick up ammo for a gun you're not carrying. Apparently your character thinks to themselves, Well I'm sure I'll never find this gun no need to pick up the ammo even though I've got space for it. So try to make mental notes as you will often have to backtrack to get really nice ammo.
Herbs Like all Resident Evil games you find herbs to heal yourself there are 5 different types in this game, but you don't mix them this time, how you receive them is how you use them, predictably there's a manual on the ground with how to use them so I'm not going to describe that.
Armor  New to this game, there are 3 types to find with varying levels of protection. As soon as you get nice armor you're going to want to put it on, it helps more than you could possibly imagine.

Gameplay

You start off as Barry, who you may remember from such situations as: constantly saving The Master of Unlocking and having some things to check out on the other side of the mansion (RE1). In any case Barry is sent to try to figure out what happened to Leon. Leon, who you may remember from such incidents as: His first day at the Racoon City Police Department(RE2), was dispatched to a distressed luxury cruiser over 24 hours ago and hasn't been heard from. So with this in mind Barry gets down to the boat. Things start off as you'd expect in a resident evil. Ho hum I'm exploring, then, OH MY GOD IT'S A ZOMBIE HORDE!


Luckily zombies rarely get embarrassed when they show up in the same outfit.
The members of the undead army come in varying flavors as well, normal male, normal female, poisonous female, crowbar male and BOW. Each of these has their own special style of attempting to get at the delicious innards of your skull, learn them, and you'll be a lot happier.

Where are zombies getting all these crowbars?

Your first instinct is probably going to be to take the zombies out. You can either aim at one, which will ensure it's too far away to give you a good swipe if you enter attack mode, or let one get too close which will cause it to be directly in front of you (unless you struggle enough to push them back). In either case, instead of fighting on your normal screen, you enter a battle screen where you have to time your hits with the cursor. The cursor moves faster or slower depending on how nice of a gun you have and the "hit zone" get smaller the further away from the zombie you are. So while a zombie right in front of you with a hand gun will be fairly easy, trying to hit one from across the room with a grenade launcher is quite a feat of timing. Making matters worse is that other zombies that are on the screen can show up leaving you battling multiples. Fighting this way is a lot less scary than just being jumped at, but it's also a lot harder. You can't just twitch shoot your way through it, you've got to have a bit of strategy.

If you're familiar with the Resident Evil series you know that there's no way you can take out all the zombies. The most reasonable course of action is to try to avoid them. It's worth noting that sometimes you want to meet the zombies head on even if you can avoid them, if a red exclamation point pops up it means the zombie nearest you has an item (occasionally it's a key item, but usually it's just ammo or herbs). Unfortunately, you won't know if it's important or not until you take it down. When you do want to run though it's not easy. For some reason when a zombie has you in it's sights, it's tell tale groan gives our hero pause so you slow WAY down making it an awfully hard to do so. Additionally it's very easy to get stuck on door frames or random debris and when that happens after you're slowed you're pretty much screwed. If you get stuck in the fight screen you can hit start and escape the battle. However, before you can escape you'll have to hit the strike zone dead on. Meanwhile the zombie gets closer much faster and you can't hit it because you're running away. Often this is a more dangerous proposition than just fighting the zombie in the first place. Unless you're cornered by multiple zombies, you're probably safer knifing one than you are running from it.

This deck is a lawsuit just waiting to happen.

Running from zombies both on screen and in the fight screen is the most annoying thing about this game and given that it is impossible to take out all the zombies (even if you knife the majority of the normal ones like I do) it's very easy for this aspect to make you hate playing the game. I enjoy a challenge, but the slowdown, poor collision in tight spots and the sheer numbers of zombies make it kind of ridiculous.

Exclusive screenshot of the Boxxle zombie add-on

Managing to cheat death, Barry eventually locates a survivor on the ship using a surveillance computer. Thee survivor is a young girl with strange powers of prediction named Lucia who helps lead him to Leon. Lucia is a much more useful character than most you'd find under these sort of circumstances as you can actually equip her with items and use her in a pinch. Of course before you can actually make use of this you've got to meet up with her which means a lot of opening of locked doors that have keys (or items you can use to open them) located in the most inconvenient places possible. Given the limited graphics of the game, the items do not show up on the ground directly. You can be in a room full of items and you won't know right away, you'll have to root around for your loot. Basically you'll blindly run around until you hear a noise and see a little green exclamation point letting you know there's an item to pick up. This can be annoying enough for just the time consuming aspect, but worse is that it means tangling with an awful lot of zombies on your quest to see whether or not all the nooks, crannies and corners have items in them. Hooray for unavoidable zombies!

Given all the hordes you'll be taking down, even if you become the zombie avoidance master, you're probably going to see the "you died" screen quite often. Luckily the good folks at Capcom aren't completely heartless so you can either start from the last save(which is a spot determined by key points in the games and could be a long ways away from where you are now) or from where you last came through a door or killed a zombie. I can not express how wonderful this second option is, I'm fairly certain that it kept me from smashing the Gameboy into tiny bits several times.



Just in case all the zombie killing and death dodging wasn't exciting enough for you, once you unite your team members (all three of you) you will be given the wondrous honor of being hounded by huge zombie, they'll refer to as the BOW. This zombie seems determined to not only obliterate your sparse STARS team but to kidnap Lucia. He's stronger and faster than your standard zombies and has a tentacled stomach, giving him much longer reach. Which all means you'll die twice as fast (you'll even get a special "you died" screen when he kills you, fancy right?) If that's not annoying enough on it's own, it's one of your mission objectives to eliminate it. The joy in this game just never stops! But wait! That's not all! The mega Zombie runs away rather than being defeated, so he just keeps coming back and every time you meet him he mutates, changing just enough to be a bigger uglier pain in your butt.

He really ought to get that checked out
So of course you need some plot to hold together the story or really the game would have been over in roughly 20 minutes once you have both Lucia and Leon in your party. We can't have that so we need a plot device or two. So imagine you're Leon. Being plagued by zombie problems and having the survivor you're trying to protect kidnapped by a huge ugly zombie is pretty much ruining your day. But you can you depend on your partner to help you out in these troubling times, right? Nope, instead you get some of Barry's , I just have to check something out, antics, thickening the plot. However, after a series of confused and muddled events that involve Umbrella, a submarine and more zombies, Barry comes out looking just fine (again).He even manages to avoid telling Leon he was almost a sandwich and that alone makes him a better partner this time around.

I guess I WON'T take this time to consider my proposal for waffles as the ultimate in home building materials then
Basically add a few more details to the thin to plot to hold it together and that's the entire game. Kill zombies, avoid zombies, attempt to kill super zombie, avoid getting your brains eaten and unravel some inane and implausible plot. It's a zombie game, you shouldn't be expecting too much more than that, and it's actually more fun than it sounds. It's worth mentioning, the final boss battle(s) in this game are very long and arduous, you've really got to earn that victory and really hope you've saved enough ammo. It 's honestly something you're likely to have to attempt several times if you don't get annoyed and swear off the game before then.




Conclusion

People either really like this game or absolutely despise it. I have to give the creators credit for trying something new and making a pretty decent original game for a hand held. The storyline is
crap, but really all of the RE games that came about between 2 and 4 had some pretty questionable and incoherent storylines as well and I don't see as much outcry with those. Besides someone must of liked it because Capcom basically remade this game with an even more ridiculous story and added light gun, calling it dead aim. Overall I think that RE fans might be a little disappointed in this one as while it has characters you're familiar with but it doesn't fit into the main storyline, isn't considered canon and basically becomes a "let us never speak of this again" chapter. But in my opinions as a gamer looking for a unique old school zombie experience this is a good solid game.

~Stephanie

 Don't forget to stop by our shop for retro gaming collectibles:

Thursday, May 7, 2009

Some more thrifted games and C-64 How I miss you

So First up, we went thrift shopping awhile ago and got a bunch more fun stuff for our game collection.
From the upper left hand corner it's:

Time splitters XBOX: So we heard this game was a great FPS, but upon playing it, it's just N64 goldeneye allover again. Given the love for Goldeneye I understand why people like it, but it was sort of disappointing.

The Ship PC:New and sealed, a game based on assassinating people with elements of the sims
Sid Meier's colonization PC: I totally love Sid Meir games, I've got a god complex clearly ;)
Resident Evil: The movie: We collect movies based on video games whether or not they're any good
ManHunter New York Atari ST game: An old sierra title that looked really great. I thought it was for PC and was sad when I couldn't play it :( More on this one later in the entry
Cootie: The kid's game, we collect board games too. :) This copy is from the 50's and 95% complete
Star trek frontiers PS2: This one was new and sealed
Operation Neptune PC: A kid's math game, I love educational games, My Carmen Sandiego collection is larger than an adult woman's should be.
Resident Evil: Apcolypse movie: We haven't watched this one, but I doubt it will be good
Civilization 4 PC: New and sealed, on my want list for awhile. Sid Meier strikes again, it really is a problem, I just bought another copy of Alpha Centauri recently as well.
Scooby Doo: Unmasked Gamecube: I tried playing this and it's a pretty standard platformer not bad and not good. Worth the $3 we paid though.

All that glorious geeky loot was snapped up for only $24, pretty nice if we say so ourselves.

That ManHunter Game was such a disappointment! I mean it's my fault for thinking it was a PC game as the box clearly labeled it Atari ST, but as much as this will damage my geek cred, I didn't know there even was an Atari ST computer. I know, it's completely embarassing, but I had a comodore 64! You didn't need to look at other computers when you had one of those! Well, you know until it was like 1998 and I had to start doing homework on a legitimate computer. That's not entirely true either as we actually had an old mac before then too. So I stopped using the c-64 it in the early 90's, but it was still working when I headed of to college in 2000 and I knew that from playing with it so it's not like it was totally abandoned and unloved. I unfortunately, am 98% certain that my parents lost it when they were moving. :( So now I need another one to relive all my glorious childhood geek-outs! So, how's about someone buy me this incredbly sweet auction lot? No Takers? Then I'll take this Awesome C-64 Laptop instead. I'd even relearn to make to simple programs from the MR.Byte Books like I did when I was a kid. I can pay you back in loads of awesome anime and game merchandise. *bats eyelashes*

So I didn't really believe it was going to work but, I could hope. I really am looking to get a hold of another C-64 now though. An Atari ST as well, I mean I have a game for it and it's a whole vintage system I've never played with. I must remedy it post haste!

That's all the geekery for now. I did take a few snaps of our collections in "their natural habitats", meaning on the shelves in our house. But, it's only a fraction of our collection as we currently don't have a dedicated gaming room and some things are in storage and some things are just not convent for photographs. Look forward to them in the next week or so.

~Stephanie

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